MADE BY WeakenedHalo658#5624
FEATURE:
- ORE ESP
- .
- NOTE:
- To use, execute and click esc so you can use your cursor. Enable which blocks you want to see in the Xray in the Block Filters tab or none will show by default. You can toggle Xray on and off in the Actions Tab
GAME LINK:
MINERSCAVE
SCRIPT:
--Vars
getgenv().Diamond = false
getgenv().Steel = false
getgenv().Gold = false
getgenv().Ruby = false
getgenv().Coal = false
getgenv().AX = false
--Functions
function Xray(V)
local Blocks = game:GetService("Workspace").Blocks:GetDescendants()
if V ~= "off" then
for i, v in ipairs(Blocks) do
if v.Name == "DiamondOre" then
if Diamond == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "SteelOre" then
if Steel == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "GoldOre" then
if Gold == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "RubyOre" then
if Ruby == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "CoalOre" then
if Coal == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
end
else
for i, v in ipairs(Blocks) do
if v.Name == "DiamondOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "SteelOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "GoldOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "RubyOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "CoalOre" then
v.BoxHandleAdornment.Visible = false
end
end
end
end
--Gui
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("MinersCave") -- Creates the window
local b = w:CreateFolder("Actions")
local c = w:CreateFolder("BlockFilters")
--Xray Toggle
b:Toggle("Xray",function(bool)
if bool == true then
Xray()
getgenv().AX = true
else
Xray("off")
getgenv().AX = false
end
end)
--Ore Filters
c:Toggle("Diamond",function(bool)
if bool == true then
getgenv().Diamond = true
else
getgenv().Diamond = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Steel",function(bool)
if bool == true then
getgenv().Steel = true
else
getgenv().Steel = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Gold",function(bool)
if bool == true then
getgenv().Gold = true
else
getgenv().Gold = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Ruby",function(bool)
if bool == true then
getgenv().Ruby = true
else
getgenv().Ruby = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Coal",function(bool)
if bool == true then
getgenv().Coal = true
else
getgenv().Coal = false
end
if getgenv().AX == true then
Xray()
end
end)