Description
IDs of paid accessories:
-for arms 11159410305,11263254795 or 14255556501,14255554762 or 12344545199,12344591101
-for legs 14768693948,14768701869 or 11159483910,12652786974
-for torso 14255528083 or 13421786478 or 14768678294
or anything else that covers ur torso. examples:
13423624885,11502853991,14053485259,13779879140,14443132226
can be same stuff but different colors
there are 48 ways to make a rig with the ids above
IDs of free accessories:
3033910400,3409612660,3438342658,3398308134,4324158403,3822880197,4154538250,3443038622,4819740796
]]
--[[
patchma hub by MyWorld
one last unpatch...
IDs of paid accessories:
-for arms 11159410305,11263254795 or 14255556501,14255554762 or 12344545199,12344591101
-for legs 14768693948,14768701869 or 11159483910,12652786974
-for torso 14255528083 or 13421786478 or 14768678294
or anything else that covers ur torso. examples:
13423624885,11502853991,14053485259,13779879140,14443132226
can be same stuff but different colors
there are 48 ways to make a rig with the ids above
IDs of free accessories:
3033910400,3409612660,3438342658,3398308134,4324158403,3822880197,4154538250,3443038622,4819740796
]]
--no need to get and index the library tables with function names every time the script uses them
local osclock=os.clock
local tspawn=task.spawn
local twait=task.wait
local schar=string.char
local ssub=string.sub
local sfind=string.find
local supper=string.upper
local mrandom=math.random
local clamp=math.clamp
local sin=math.sin
local cos=math.cos
local abs=math.abs
local rad=math.rad
local tinsert=table.insert
local tclear=table.clear
local tclone=table.clone
local tfind=table.find
local tunpack=table.unpack
--the script doesnt have to read global varaibles every time to get them
--why not have them saved in local varaibles for faster access times
local pairs=pairs
local next=next
local pcall=pcall
local type=type
local typeof=typeof
local game=game
local i=Instance.new
local v2=Vector2.new
local v3=Vector3.new
local c3=Color3.new
local cf=CFrame.new
local angles=CFrame.Angles
local u2=UDim2.new
local e=Enum
local rp=RaycastParams.new
local cs=ColorSequence.new
local csk=ColorSequenceKeypoint.new
--findfirstchildofclass faster than getservice
local plrs=game:FindFirstChildOfClass("Players")
local rs=game:FindFirstChildOfClass("RunService")
local ws=game:FindFirstChildOfClass("Workspace")
local uis=game:FindFirstChildOfClass("UserInputService")
local gs=game:FindFirstChildOfClass("GuiService")
local lp=plrs.LocalPlayer
local pg=lp:FindFirstChildOfClass("PlayerGui")
local mouse=lp:GetMouse()
local stepped=rs.Stepped
local heartbeat=rs.Heartbeat
local renderstepped=rs.RenderStepped
local sine=osclock()
local deltaTime=0
local v3_0=v3(0,0,0)
local v3_101=v3(1,0,1)
local v3_010=v3(0,1,0)
local v3_001=v3(0,0,1)
local cf_0=cf(0,0,0)
local v3_xz=v3_101*10
local v3_net=v3_010*25.01
--setting empty fenv for the rest of the script later
local function noglobals()
local function rs(l)
l=l or mrandom(8,15)
local s=""
for i=1,l do
if mrandom(1,2)==1 then
s=s..schar(mrandom(65,90))
else
s=s..schar(mrandom(97,122))
end
end
return s
end
local function gp(p,n,cl)
if typeof(p)=="Instance" then
local c=p:GetChildren()
for i=1,#c do
local v=c[i]
if (v.Name==n) and v:IsA(cl) then
return v
end
end
end
return nil
end
local function timegp(p,n,c,t)
t=osclock()+t
while t>osclock() do
local r=gp(p,n,c)
if r then
return r
end
stepped:Wait()
end
return nil
end
local function getNetlessVelocity(realVel)
--if true then return v3_0 end
--if true then return realPartVelocity end
--if true then return v3_net end
if realVel.Magnitude>25.01 then
realVel=realVel.Unit*25.01
end
return realVel*v3_xz+v3_net
end
local sft=1/45
local function getFallingTime(Ypos,destY,gravity)
local velY=25.01
local fallingTime=0
gravity=gravity*sft
while (Ypos>destY) or (velY>0) do
fallingTime=fallingTime+sft
velY=velY-gravity
Ypos=Ypos+(velY*sft)
end
return fallingTime
end
local function getMeshOfPart(v)
if v:IsA("MeshPart") then
return v.MeshId, v.TextureID
elseif v:IsA("BasePart") then
v=v:FindFirstChildOfClass("SpecialMesh")
if v then
return v.MeshId, v.TextureId
end
end
return nil, nil
end
local function makeplaceholder(v)
if typeof(v)~="Instance" then
return nil
end
if not v.Archivable then
v.Archivable=true
end
v=v:Clone()
local c=v:GetChildren()
for i=1,#c do
local v=c[i]
if v:IsA("SpecialMesh") then
v.Name=rs()
v:ClearAllChildren()
else
v:Destroy()
end
end
v.Name=rs()
v.Anchored=true
v.CanCollide=false
v.Transparency=0.25
v.Parent=ws
return v
end
local function emptyfunction() end
local guiTheme={
guiTitle="patchma hub",
windowTitleColor=c3(0,0,1),
windowTopColor=c3(0,0,0),
windowBottomColor=c3(0,0,0.584314),
windowMinimizedSize=u2(0,220,0,22),
windowRegularSize=u2(0,220,0,290),
buttonsTextColor=c3(0.0941177,0.317647,0.878431),
labelsTextColor=c3(0.560784,0.560784,0.560784),
listTopColor=c3(0,0,0),
listBottomColor=c3(0.0705882,0.0705882,0.0705882)
}
local accessorylimbs={
{meshid="11263221350",textureid="11263219250",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Arm"},
{meshid="11159370334",textureid="11159284657",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Arm"},
{meshid="14255522247",textureid="",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Arm"},
{meshid="14255522247",textureid="",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Arm"},
{meshid="12344207333",textureid="",C0=angles(2,0,0),Name="Left Arm"},
{meshid="12344206657",textureid="",C0=angles(2,0,0),Name="Right Arm"},
{meshid="11159370334",textureid="11159285454",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Leg"},
{meshid="12652772399",textureid="12652775021",C0=cf(0,-0.125,0),Name="Right Leg"},
{meshid="14768684979",textureid="",C0=angles(0,0,1.5707963267948966),Name="Left Leg"},
{meshid="14768684979",textureid="",C0=angles(0,0,1.5707963267948966),Name="Right Leg"},
{meshid="14768666349",textureid="",C0=cf_0,Name="Torso"},
{meshid="14241018198",textureid="",C0=cf_0,Name="Torso"},
{meshid="13421774668",textureid="",C0=cf_0,Name="Torso"},
{meshid="4324138105",textureid="4324138210",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(-0.125,0.3,0),Name="Left Arm"},
{meshid="4154474745",textureid="4154474807",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(-0.125,-0.3,0),Name="Left Arm"},
{meshid="3030546036",textureid="3650191503",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(0.125,-0.3,0),Name="Right Arm"},
{meshid="3030546036",textureid="3443321249",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(0.125,0.3,0),Name="Right Arm"},
{meshid="3030546036",textureid="3360974849",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(-0.125,-0.35,0),Name="Left Leg"},
{meshid="3030546036",textureid="3360978739",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(-0.125,0.3,0),Name="Left Leg"},
{meshid="3030546036",textureid="3033898741",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(0.125,-0.35,0),Name="Right Leg"},
{meshid="3030546036",textureid="3409604993",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(0.125,0.3,0),Name="Right Leg"},
{meshid="4819720316",textureid="4819722776",C0=angles(0,0,0.2617993877991494),Name="Torso"}
}
local i1=i("Frame")
local i2=i("Frame")
local i3=i("ScrollingFrame")
local i4=i("UIListLayout")
local i5=i("UIGradient")
local i6=i("TextBox")
local i7=i("TextButton")
local i8=i("UIGradient")
local i9=i("ScreenGui")
i1.AnchorPoint=v2(0.5,0)
i1.BackgroundColor3=c3(1,1,1)
i1.BorderSizePixel=0
i1.Position=u2(0.5,0,0.5,-150)
i1.Size=guiTheme.windowRegularSize
i1.Name=rs()
i1.Parent=i9
i2.BackgroundColor3=c3(1,1,1)
i2.BorderSizePixel=0
i2.Position=u2(0,5,0,20)
i2.Size=u2(1,-10,1,-25)
i2.Name=rs()
i2.Parent=i1
i3.Active=true
i3.BackgroundTransparency=1
i3.BorderSizePixel=0
i3.Size=u2(1,-3,1,0)
i3.AutomaticCanvasSize=e.AutomaticSize.Y
i3.CanvasSize=u2(0,0,0,0)
i3.ScrollBarThickness=7
i3.Name=rs()
i3.Parent=i2
i4.Name=rs()
i4.Parent=i3
i4.SortOrder=e.SortOrder.LayoutOrder
i5.Name=rs()
i5.Parent=i2
i5.Color=cs({csk(0,guiTheme.listTopColor),csk(1,guiTheme.listBottomColor)})
i5.Rotation=90
i6.Font=e.Font.SourceSans
i6.FontSize=e.FontSize.Size18
i6.ClearTextOnFocus=false
i6.Text=guiTheme.guiTitle
i6.TextColor3=guiTheme.windowTitleColor
i6.TextSize=16
i6.AnchorPoint=v2(0.5,0)
i6.BackgroundTransparency=1
i6.Position=u2(0.5,0,0,11)
i6.Name=rs()
i6.Parent=i1
i7.AnchorPoint=v2(1,0)
i7.BackgroundTransparency=1
i7.Position=u2(1,0,0,0)
i7.Size=u2(0,40,0,20)
i7.Name=rs()
i7.Parent=i1
i7.Font=e.Font.SourceSans
i7.FontSize=e.FontSize.Size18
i7.Text="-"
i7.TextColor3=c3(1,1,1)
i7.TextSize=16
i8.Name=rs()
i8.Parent=i1
i8.Color=cs({csk(0,guiTheme.windowTopColor),csk(1,guiTheme.windowBottomColor)})
i8.Rotation=90
i9.ZIndexBehavior=e.ZIndexBehavior.Sibling
i9.IgnoreGuiInset=true
i9.ResetOnSpawn=false
i9.DisplayOrder=2147483647
i9.Name=rs()
local min=false
i7.MouseButton1Click:Connect(function()
min = not min
if min then
i2.Visible=false
i8.Color=cs({csk(0,c3(0,0,0)),csk(1,c3(0,0,0))})
i1.Size=guiTheme.windowMinimizedSize
else
i1.Size=guiTheme.windowRegularSize
i8.Color=cs({csk(0,c3(0,0,0)),csk(1,c3(0,0,0.584314))})
i2.Visible=true
end
end)
local function Draggable(window,obj)
local MB1enum = e.UserInputType.MouseButton1
local TOUCHenum = e.UserInputType.Touch
obj = obj or window
local activeEntered = 0
local mouseStart = nil
local dragStart = nil
local inputbegancon = nil
local rendersteppedcon = nil
local inputendedcon = nil
local function inputendedf(a)
a=a.UserInputType
if (a==MB1enum) or (a==TOUCHenum) then
rendersteppedcon:Disconnect()
inputendedcon:Disconnect()
end
end
local function rendersteppedf()
local off = uis:GetMouseLocation()-mouseStart
window.Position=dragStart+u2(0,off.X,0,off.Y)
end
local function inputbeganf(a)
a=a.UserInputType
if ((a==MB1enum) or (a==TOUCHenum)) and (activeEntered==0) and not uis:GetFocusedTextBox() then
mouseStart=uis:GetMouseLocation()
dragStart=window.Position
if rendersteppedcon then rendersteppedcon:Disconnect() end
rendersteppedcon = renderstepped:Connect(rendersteppedf)
if inputendedcon then inputendedcon:Disconnect() end
inputendedcon = uis.InputEnded:Connect(inputendedf)
end
end
obj.MouseEnter:Connect(function()
if inputbegancon then inputbegancon:Disconnect() end
inputbegancon = uis.InputBegan:Connect(inputbeganf)
end)
obj.MouseLeave:Connect(function()
inputbegancon:Disconnect()
end)
local function ondes(d)
if d:IsA("GuiObject") then
local thisEntered = false
local thisAdded = false
local con0 = d.MouseEnter:Connect(function()
thisEntered = true
if (not thisAdded) and d.Active then
activeEntered = activeEntered + 1
thisAdded = true
end
end)
local con1 = d.MouseLeave:Connect(function()
thisEntered = false
if thisAdded then
activeEntered = activeEntered - 1
thisAdded = false
end
end)
local con2 = d:GetPropertyChangedSignal("Active"):Connect(function()
if thisEntered then
if thisAdded and not d.Active then
activeEntered = activeEntered - 1
thisAdded = false
elseif d.Active and not thisAdded then
activeEntered = activeEntered + 1
thisAdded = true
end
end
end)
local con3 = nil
con3 = d.AncestryChanged:Connect(function()
if not d:IsDescendantOf(window) then
if thisEntered then
activeEntered = activeEntered - 1
end
con0:Disconnect()
con1:Disconnect()
con2:Disconnect()
con3:Disconnect()
end
end)
end
end
window.DescendantAdded:Connect(ondes)
local des=window:GetDescendants()
for i=1,#des do
ondes(des[i])
end
end
local function btn(txt, f)
local i1=i("TextBox")
local i2=i("TextButton")
i1.Font=e.Font.SourceSans
i1.FontSize=e.FontSize.Size14
i1.Text=txt
i1.ClearTextOnFocus=false
i1.Position=u2(0.5,0,0.5,0)
i1.TextColor3=guiTheme.buttonsTextColor
i1.Name=rs()
i1.Parent=i2
i2.BackgroundTransparency=1
i2.TextTransparency=1
i2.Size=u2(1,0,0,14)
i2.Name=rs()
if f then
i2.MouseButton1Click:Connect(f)
end
i2.Parent=i3
return i1
end
local function lbl(txt)
local i1=i("TextBox")
local i2=i("Frame")
i1.Font=e.Font.SourceSans
i1.FontSize=e.FontSize.Size14
i1.Text=txt
i1.ClearTextOnFocus=false
i1.TextColor3=guiTheme.labelsTextColor
i1.Position=u2(0.5,0,0.5)
i1.BackgroundTransparency=1
i1.Name=rs()
i1.Parent=i2
i2.Size=u2(1,0,0,14)
i2.BackgroundTransparency=1
i2.Name=rs()
i2.Parent=i3
return i1
end
Draggable(i1)
lbl("by MyWorld")
lbl("discord.gg/QMy5f6DrbH")
local allowshiftlock=nil
local ctrltp=nil
local placeholders=nil
local clickfling=nil
local highlightflingtargets=nil
local discharscripts=nil
local c=nil
local function stopreanimate()
if c then
c=nil
return true
end
return false
end
local function reanimate()
--[[
FDless reanimate by MyWorld
aka no client sided instances
"what else do i optimize here"
]]
local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them
local speedlimit = 3000 --makes your parts move slower if the magnitude of their velocity is higher than this
local retVelTime = 0.51 --time that claimed parts have velocity to reclaim in case u lose them
local walkSpeed = 16 --your walkspeed (can be changed at runtime)
local jumpPower = 50 --your jump power (can be changed at runtime)
local gravity = 196.2 --how fast the characters velocity decreases while falling (can be changed at runtime)
local ctrlclicktp = ctrltp --makes you teleport where u point ur mouse cursor at when click and hold ctrl down
local clickfling = clickfling --makes you fling the person you clicked when its available to do so
local flingvel = v3(15000,16000,15000) --the rotation velocity that ur character will have while flinging
local highlightflingtargets = highlightflingtargets --highlights characters that are going to get flung
if stopreanimate() then return end
c=lp.Character
if not (c and c:IsDescendantOf(ws)) then return end
local rootpart=gp(c,"HumanoidRootPart","BasePart") or gp(c,"Torso","BasePart") or gp(c,"UpperTorso","BasePart") or timegp(c,"HumanoidRootPart","BasePart",0.5) or c:FindFirstChildWhichIsA("BasePart")
if not rootpart then return end
local cam=nil
--theres a way to have ws.currentcamera nil on heartbeat and still have the game run normally
local function refcam()
cam=ws.CurrentCamera
while not cam do
ws:GetPropertyChangedSignal("CurrentCamera"):Wait()
cam=ws.CurrentCamera
end
end
refcam()
local camcf=cam.CFrame
local enumCamS=e.CameraType.Scriptable
local camt=cam.CameraType
local camcon0=nil
local camcon1=nil
local camcon2=nil
local function onnewcamera()
refcam()
if camcon0 then
camcon0:Disconnect()
camcon1:Disconnect()
camcon0=nil
end
if not c then
if cam.CameraType==enumCamS then
cam.CameraType=camt
end
return camcon2:Disconnect()
end
camcon0=cam:GetPropertyChangedSignal("CFrame"):Connect(function()
if cam.CFrame~=camcf then
cam.CFrame=camcf
end
end)
camcon1=cam:GetPropertyChangedSignal("CameraType"):Connect(function()
if cam.CameraType~=enumCamS then
cam.CameraType=enumCamS
end
end)
if cam.CameraType~=enumCamS then
cam.CameraType=enumCamS
end
if cam.CFrame~=camcf then
cam.CFrame=camcf
end
end
camcon2=ws:GetPropertyChangedSignal("CurrentCamera"):Connect(onnewcamera)
onnewcamera()
local rGravity=ws.Gravity
ws:GetPropertyChangedSignal("Gravity"):Connect(function()
rGravity=ws.Gravity
end)
local fpdh=ws.FallenPartsDestroyHeight
novoid=novoid and (fpdh+1)
local Yvel=0
local cfr=rootpart.CFrame
local pos=cfr.Position
local primarypart=nil
local shiftlock=false
local firstperson=false
local xzvel=v3_0
local v3_0150=v3_010*1.5
local camoff=cf(v3_0,camcf.LookVector)
camoff=camoff-v3_001*(camcf.Position-(pos+v3_0150)).Magnitude
local R6parts={
head={Name="Head"},
torso={Name="Torso"},
root={Name="HumanoidRootPart"},
leftArm={Name="Left Arm"},
rightArm={Name="Right Arm"},
leftLeg={Name="Left Leg"},
rightLeg={Name="Right Leg"}
}
rootpart=R6parts.root
local cframes={}
for i,v in pairs(R6parts) do
cframes[v]=cfr
end
local joints={
{
Name="Neck",
Part0=R6parts.torso,Part1=R6parts.head,
C0=cf(0,1,0,-1,0,0,0,0,1,0,1,-0),
C1=cf(0,-0.5,0,-1,0,0,0,0,1,0,1,-0)
},
{
Name="RootJoint",
Part0=rootpart,Part1=R6parts.torso,
C0=cf(0,0,0,-1,0,0,0,0,1,0,1,-0),
C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0)
},
{
Name="Right Shoulder",
Part0=R6parts.torso,Part1=R6parts.rightArm,
C0=cf(1,0.5,0,0,0,1,0,1,-0,-1,0,0),
C1=cf(-0.5,0.5,0,0,0,1,0,1,-0,-1,0,0)
},
{
Name="Left Shoulder",
Part0=R6parts.torso,Part1=R6parts.leftArm,
C0=cf(-1,0.5,0,0,0,-1,0,1,0,1,0,0),
C1=cf(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
},
{
Name="Right Hip",
Part0=R6parts.torso,Part1=R6parts.rightLeg,
C0=cf(1,-1,0,0,0,1,0,1,-0,-1,0,0),
C1=cf(0.5,1,0,0,0,1,0,1,-0,-1,0,0)
},
{
Name="Left Hip",
Part0=R6parts.torso,Part1=R6parts.leftLeg,
C0=cf(-1,-1,0,0,0,-1,0,1,0,1,0,0),
C1=cf(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
}
}
local refreshedjoints={}
local refreshjointsI=nil
refreshjointsI=function(part)
tinsert(refreshedjoints,part)
for i,v in pairs(joints) do
local part0=v.Part0
local part1=v.Part1
if part1 and (part0==part) then
cframes[part1]=cframes[part]*v.C0*v.C1:Inverse()
if not tfind(refreshedjoints,part1) then
refreshjointsI(part1)
end
elseif part0 and (part1==part) then
cframes[part0]=cframes[part]*v.C1*v.C0:Inverse()
if not tfind(refreshedjoints,part0) then
refreshjointsI(part0)
end
end
end
end
refreshjointsI(rootpart)
tclear(refreshedjoints)
local attachments={
RightShoulderAttachment={R6parts.rightArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
RightGripAttachment={R6parts.rightArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
LeftFootAttachment={R6parts.leftLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
LeftShoulderAttachment={R6parts.leftArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
LeftGripAttachment={R6parts.leftArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
RootAttachment={rootpart,cf(0,0,0,1,0,0,0,1,0,0,0,1)},
RightFootAttachment={R6parts.rightLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
NeckAttachment={R6parts.torso,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
BodyFrontAttachment={R6parts.torso,cf(0,0,-0.5,1,0,0,0,1,0,0,0,1)},
BodyBackAttachment={R6parts.torso,cf(0,0,0.5,1,0,0,0,1,0,0,0,1)},
LeftCollarAttachment={R6parts.torso,cf(-1,1,0,1,0,0,0,1,0,0,0,1)},
RightCollarAttachment={R6parts.torso,cf(1,1,0,1,0,0,0,1,0,0,0,1)},
WaistFrontAttachment={R6parts.torso,cf(0,-1,-0.5,1,0,0,0,1,0,0,0,1)},
WaistCenterAttachment={R6parts.torso,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
WaistBackAttachment={R6parts.torso,cf(0,-1,0.5,1,0,0,0,1,0,0,0,1)},
HairAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)},
HatAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)},
FaceFrontAttachment={R6parts.head,cf(0,0,-0.6,1,0,0,0,1,0,0,0,1)},
FaceCenterAttachment={R6parts.head,cf(0,0,0,1,0,0,0,1,0,0,0,1)}
}
local function getPart(name,blacklist)
for i,v in pairs(cframes) do
if (i.Name==name) and not (blacklist and tfind(blacklist,i)) then
return i
end
end
return nil
end
local function getJoint(name)
for i,v in pairs(joints) do
if v.Name==name then
return v
end
end
return {C0=cf_0,C1=cf_0}
end
local function getPartFromMesh(m,t,blacklist)
if blacklist then
for v,_ in pairs(cframes) do
if v.m and (not tfind(blacklist,v)) and sfind(v.m,m) and sfind(v.t,t) then
return v
end
end
else
for v,_ in pairs(cframes) do
if v.m and sfind(v.m,m) and sfind(v.t,t) then
return v
end
end
end
local p={m=m,t=t}
cframes[p]=cfr
local j={C0=cf_0,C1=cf_0,Part0=p}
p.j=j
return p
end
local function getPartJoint(p)
if cframes[p] then
local j=p.j
if j then
return j
end
for i,v in pairs(joints) do
if v.Part0==p then
return v
end
end
for i,v in pairs(joints) do
if v.Part1==p then
return v
end
end
end
return nil
end
local function getAccWeldFromMesh(m,t)
return getPartJoint(getPartFromMesh(m,t))
end
local raycastparams=rp()
raycastparams.FilterType=e.RaycastFilterType.Blacklist
raycastparams.RespectCanCollide=true
local rayfilter={}
local characters={}
local function refreshrayfilter()
tclear(rayfilter)
for i,v in pairs(characters) do
tinsert(rayfilter,v)
end
raycastparams.FilterDescendantsInstances=rayfilter
end
local flingtable={}
local rootparts={}
for i=1,#accessorylimbs do
local v=accessorylimbs[i]
v.p=getPart(v.Name)
end
local ondes=nil
ondes=function(v)
if v:IsA("Attachment") then
local v1=attachments[v.Name]
if v1 then
local p=v.Parent
if (p.Parent~=c) and p:IsDescendantOf(c) then
local meshid,textureid=getMeshOfPart(p)
if meshid then
local found=false
for i,_ in pairs(cframes) do
if (meshid==i.m) and (textureid==i.t) then
local p1=i.p
if p1 and p1:IsDescendantOf(c) then
if p1==p then
found=true
break
end
else
found=true
i.p=p
break
end
else
local j=i.j
if j and sfind(meshid,i.m) and sfind(textureid,i.t) then
i.m=meshid
i.t=textureid
i.l=p.Position
i.p=p
i.j=nil
i.Name=p.Name
j.C0=v.CFrame
j.C1=v1[2]
j.Part1=v1[1]
tinsert(joints,j)
found=true
break
end
end
end
if not found then
for i=1,#accessorylimbs do
local l=accessorylimbs[i]
if l.p and sfind(meshid,l.meshid) and sfind(textureid,l.textureid) then
local t={Name=p.Name,l=p.Position,m=meshid,t=textureid,p=p}
if placeholders then
t.v=makeplaceholder(p)
end
cframes[t]=p.CFrame
tinsert(joints,{Part0=t,Part1=l.p,C0=l.C0,C1=cf_0})
l.p=nil
found=true
break
end
end
if not found then
local t={Name=p.Name,l=p.Position,m=meshid,t=textureid,p=p}
if placeholders then
t.v=makeplaceholder(p)
end
cframes[t]=v.CFrame
tinsert(joints,{Part0=t,Part1=v1[1],C0=v.CFrame,C1=v1[2]})
end
end
end
end
end
end
end
local function onplayer(v)
local lastc=nil
local function oncharacter()
local newc=v.Character
if c and newc and (newc~=lastc) then
lastc=newc
characters[v]=newc
refreshrayfilter()
if v==lp then
if discharscripts then
newc.DescendantAdded:Connect(discharscripts)
for i,v in pairs(newc:GetDescendants()) do
if v:IsA("Script") then
v.Disabled=true
end
end
end
local hrp=timegp(newc,"HumanoidRootPart","BasePart",10)
if not (hrp and c and newc:IsDescendantOf(ws)) then return end
c=newc
local fi,fv=next(flingtable)
if fi then
for i,v in pairs(tclone(flingtable)) do
if not c then
return
end
local startpos=i.Position
local stoptime=sine+3
while true do
twait()
if sine>stoptime then
break
end
if (startpos-i.Position).Magnitude>200 then
break
end
local tcf=i.CFrame+i.Velocity*(sin(sine*15)+1)
if novoid and (tcf.Y<novoid) then
tcf=tcf+v3_010*(novoid-tcf.Y)
end
hrp.CFrame=tcf
hrp.Velocity=i.Velocity*v3_101*75
hrp.RotVelocity=flingvel
end
if v then
v:Destroy()
end
flingtable[i]=nil
end
hrp.Velocity=v3_0
hrp.RotVelocity=v3_0
hrp.CFrame=cfr
twait(0.26)
end
local startpos=pos+v3(mrandom(-32,32),0,mrandom(-32,32))
local dir=nil
local poscheck=true
while poscheck do
poscheck=false
for i,v in pairs(rootparts) do
local diff=(startpos-v.Position)*v3_101
if diff.Magnitude<10 then
poscheck=true
dir=dir or (diff.Unit * 3)
startpos=startpos+dir
end
end
local diff=(startpos-pos)*v3_101
if diff.Magnitude<10 then
poscheck=true
dir=dir or (diff.Unit * 3)
startpos=startpos+dir
end
end
startpos=cfr.Rotation+startpos
primarypart=c.PrimaryPart or hrp
hrp.CFrame=startpos
hrp.Velocity=v3_0
hrp.RotVelocity=v3_0
twait(0.26)
newc:BreakJoints()
local cd=newc:GetDescendants()
newc.DescendantAdded:Connect(ondes)
for i=1,#cd do
ondes(cd[i])
end
else
local hrp=timegp(newc,"HumanoidRootPart","BasePart",10)
if hrp and c and newc:IsDescendantOf(ws) then
rootparts[v]=hrp
end
end
end
end
v:GetPropertyChangedSignal("Character"):Connect(oncharacter)
oncharacter()
end
local plrst=plrs:GetPlayers()
for i=1,#plrst do onplayer(plrst[i]) end
plrs.PlayerAdded:Connect(onplayer)
plrs.PlayerRemoving:Connect(function(v)
characters[v]=nil
rootparts[v]=nil
end)
local mradN05=rad(-0.5)
local KeyCode=e.KeyCode
local enumMLC=e.MouseBehavior.LockCenter
local enumMB2=e.UserInputType.MouseButton2
local enumMLCP=e.MouseBehavior.LockCurrentPosition
local enumMD=e.MouseBehavior.Default
local enumMW=e.UserInputType.MouseWheel
if uis.TouchEnabled then
enumMB2=e.UserInputType.MouseButton1
end
local mouseBehavior=nil
local lastMouseBehavior=uis.MouseBehavior
uis:GetPropertyChangedSignal("MouseBehavior"):Connect(function()
if mouseBehavior and (uis.MouseBehavior~=mouseBehavior) then
uis.MouseBehavior=mouseBehavior
end
end)
local mode="default"
local defaultmode={}
local modes={default=defaultmode}
local lerpsIdle=emptyfunction
local lerpsWalk=emptyfunction
local lerpsJump=emptyfunction
local lerpsFall=emptyfunction
local function addmode(key,mode)
if (type(key)~="string") or (type(mode)~="table") then
return
end
for i,v in pairs(mode) do
if type(v)~="function" then
mode[i]=nil
end
end
if key=="default" then
defaultmode=mode
modes.default=mode
lerpsIdle=mode.idle or emptyfunction
lerpsWalk=mode.walk or emptyfunction
lerpsJump=mode.jump or emptyfunction
lerpsFall=mode.fall or emptyfunction
if mode.modeEntered then
mode.modeEntered()
end
elseif #key==1 then
key=KeyCode[supper(ssub(key,1,1))]
modes[key]=mode
end
end
local keyW=KeyCode.W
local Wpressed=uis:IsKeyDown(keyW)
local keyA=KeyCode.A
local Apressed=uis:IsKeyDown(keyA)
local keyS=KeyCode.S
local Spressed=uis:IsKeyDown(keyS)
local keyD=KeyCode.D
local Dpressed=uis:IsKeyDown(keyD)
local keySpace=KeyCode.Space
local spacePressed=uis:IsKeyDown(keySpace)
local keyShift=KeyCode.LeftShift
uis.InputBegan:Connect(function(a)
if gs.MenuIsOpen or uis:GetFocusedTextBox() then
return
end
a=a.KeyCode
if a==keyW then
Wpressed=true
elseif a==keyA then
Apressed=true
elseif a==keyS then
Spressed=true
elseif a==keyD then
Dpressed=true
elseif a==keySpace then
spacePressed=true
elseif a==keyShift then
shiftlock=allowshiftlock and not shiftlock
elseif modes[a] then
if modes[mode].modeLeft then
modes[mode].modeLeft()
end
if mode==a then
mode="default"
else
mode=a
end
local modet=modes[mode]
lerpsIdle=modet.idle or defaultmode.idle or emptyfunction
lerpsWalk=modet.walk or defaultmode.walk or emptyfunction
lerpsJump=modet.jump or defaultmode.jump or emptyfunction
lerpsFall=modet.fall or defaultmode.fall or emptyfunction
if modes[mode].modeEntered then
modes[mode].modeEntered()
end
end
end)
uis.InputEnded:Connect(function(a)
a=a.KeyCode
if a==keyW then
Wpressed=false
elseif a==keyA then
Apressed=false
elseif a==keyS then
Spressed=false
elseif a==keyD then
Dpressed=false
elseif a==keySpace then
spacePressed=false
end
end)
uis.InputChanged:Connect(function(a,b)
if (not b) and (a.UserInputType==enumMW) then
camoff=camoff+a.Position*v3_001*(0.75-camoff.Z/4)
if camoff.Z>0 then
camoff=camoff-camoff.Position
end
firstperson=camoff.Z==0
end
end)
local function predictionfling(target)
if not c then
return twait() and false
end
if typeof(target)~="Instance" then
target=mouse.Target
if not target then
return twait() and false
end
end
if target:IsA("Humanoid") or target:IsA("BasePart") then
target=target.Parent
if target:IsA("Accessory") then
target=target.Parent
end
end
if (not target:IsA("Model")) or (target==c) then
return twait() and false
end
local targetpart=gp(target,"HumanoidRootPart","BasePart") or gp(target,"Torso","BasePart") or gp(target,"UpperTorso","BasePart")
if not (targetpart and targetpart:IsDescendantOf(ws)) then
return twait() and false
end
if highlightflingtargets then
local h=i("Highlight")
h.Name=rs()
h.Adornee=target
h.FillColor=c3(1,0,0)
h.OutlineColor=c3(1,0,0)
h.FillTransparency=0.5
h.OutlineTransparency=0
h.Parent=i9
flingtable[targetpart]=h
else
flingtable[targetpart]=false
end
twait()
return true
end
if ctrlclicktp then
ctrlclicktp=KeyCode.LeftControl
local tpoff=v3_010*3
if clickfling then
mouse.Button1Down:Connect(function()
if mouse.Target then
if uis:IsKeyDown(ctrlclicktp) then
pos=mouse.Hit.Position+tpoff
cfr=cf(pos,pos+camoff.LookVector*v3_101)
xzvel=v3_0
Yvel=0
else
predictionfling()
end
end
end)
else
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(ctrlclicktp) then
pos=mouse.Hit.Position+tpoff
cfr=cf(pos,pos+camoff.LookVector*v3_101)
xzvel=v3_0
Yvel=0
end
end)
end
elseif clickfling then
mouse.Button1Down:Connect(predictionfling)
end
local noYvelTime=1
local lastsine=sine
local con=nil
local function mainFunction()
if not c then
for i,v in pairs(cframes) do
local p=i.v
if p then
p:Destroy()
end
end
for i,v in pairs(flingtable) do
if v then
v:Destroy()
end
end
mouseBehavior=nil
uis.MouseBehavior=enumMD
onnewcamera()
local c=lp.Character
if c then
cam.CameraSubject=c:FindFirstChildOfClass("Humanoid")
end
return con and con:Disconnect()
end
sine=osclock()
local delta=sine-lastsine
deltaTime=clamp(delta*10,0,1)
lastsine=sine
if shiftlock then
if allowshiftlock then
mouseBehavior=enumMLC
local rotation=uis:GetMouseDelta()*mradN05
local camoffpos=camoff.Position
camoff=cf(camoffpos,camoffpos+camoff.LookVector)*angles(rotation.Y,rotation.X,0)
else
shiftlock=false
end
elseif firstperson then
mouseBehavior=enumMLC
local rotation=uis:GetMouseDelta()*mradN05
local camoffpos=camoff.Position
camoff=cf(camoffpos,camoffpos+camoff.LookVector)*angles(rotation.Y,rotation.X,0)
elseif uis:IsMouseButtonPressed(enumMB2) then
mouseBehavior=enumMLCP
local rotation=uis:GetMouseDelta()*mradN05
local camoffpos=camoff.Position
camoff=cf(camoffpos,camoffpos+camoff.LookVector)*angles(rotation.Y,rotation.X,0)
else
mouseBehavior=enumMD
end
if lastMouseBehavior~=mouseBehavior then
lastMouseBehavior=mouseBehavior
uis.MouseBehavior=mouseBehavior
end
local raycastresult=ws:Raycast(pos,v3_010*(fpdh-pos.Y),raycastparams)
local onground=nil
if raycastresult then
raycastresult=raycastresult.Position
onground=(pos.Y-raycastresult.Y)<3.01
if onground then
Yvel=0
cfr=cfr+v3_010*(raycastresult.Y+3-pos.Y)*clamp(delta*20,0,1)
if spacePressed then
Yvel=jumpPower
end
else
Yvel=Yvel-gravity*delta
if pos.Y+Yvel*delta<raycastresult.Y then
Yvel=0
cfr=cfr+v3_010*(raycastresult.Y+3-pos.Y)
end
end
else
Yvel=0
onground=false
end
xzvel=v3_0
if Wpressed then
xzvel=xzvel+(camoff.LookVector*v3_101).Unit
end
if Spressed then
xzvel=xzvel-(camoff.LookVector*v3_101).Unit
end
if Apressed then
xzvel=xzvel-(camoff.RightVector*v3_101).Unit
end
if Dpressed then
xzvel=xzvel+(camoff.RightVector*v3_101).Unit
end
pos=cfr.Position
if shiftlock or firstperson then
if xzvel.Magnitude>0 then
xzvel=xzvel.Unit*walkSpeed
end
cfr=cf(pos,pos+camoff.LookVector*v3_101)
elseif xzvel.Magnitude>0 then
xzvel=xzvel.Unit*walkSpeed
cfr=cfr:Lerp(cf(pos,pos+xzvel),deltaTime)
end
cfr=cfr+(xzvel+(v3_010*Yvel))*delta
pos=cfr.Position
camcf=cf(pos,pos+camoff.LookVector)+camoff.LookVector*camoff.Z+v3_0150
if shiftlock and not firstperson then
camcf=camcf+camcf.RightVector*1.75
end
if cam then
cam.CFrame=camcf
end
cframes[rootpart]=cfr
if onground then
if xzvel==v3_0 then
lerpsIdle()
else
lerpsWalk()
end
elseif Yvel>0 then
lerpsJump()
else
lerpsFall()
end
refreshjointsI(rootpart)
tclear(refreshedjoints)
if abs(Yvel)>1 then
noYvelTime=0
else
noYvelTime=clamp(noYvelTime+delta*0.3,0,1)
xzvel=xzvel*(1-noYvelTime)
end
local idlerv=v3(sin((sine-0.0375)*16),sin(sine*16),sin((sine+0.075)*16))
local idleoff=idlerv*0.001
local claimpos=primarypart.Position
local claimposY=claimpos.Y
for i,v in pairs(cframes) do
local part=i.p
if part and (not part.Anchored) and part:IsDescendantOf(ws) then
if part.ReceiveAge==0 then
local placeholder=i.v
if placeholder then
placeholder.Parent=nil
end
if novoid and (v.Y<novoid) then
v=v+v3_010*(novoid-v.Y)
end
local lastpos=i.l
local vel=(v.Position-lastpos)/delta
if vel.Magnitude>speedlimit then
vel=vel.Unit*speedlimit
v=v+(lastpos+vel*delta)-v.Position
end
i.l=v.Position
if vel.Magnitude<0.15 then
v=v+idleoff
end
local claimtime=i.c
if claimtime then
if sine-claimtime<retVelTime then
part.Velocity=(claimpos-v.Position)*v3_101/getFallingTime(v.Y,claimposY,rGravity)+v3_net
else
part.Velocity=getNetlessVelocity(vel*noYvelTime+xzvel)
end
else
i.c=sine
part.Velocity=getNetlessVelocity(vel*noYvelTime+xzvel)
end
part.CFrame=v
part.RotVelocity=idlerv
else
i.c=nil
i.l=part.Position
local placeholder=i.v
if placeholder then
placeholder.Parent=ws
placeholder.CFrame=v
end
end
else
local placeholder=i.v
if placeholder then
placeholder.Parent=ws
placeholder.CFrame=v
end
end
end
end
sine=osclock()
lastsine=sine
con=heartbeat:Connect(mainFunction)
mainFunction()
local function refreshjoints(v) --use this on the main part if u have parts that
refreshjointsI(v) --are connected with each other but arent connected to rootpart
tclear(refreshedjoints)
end
local legcfR=cf(1,-1,0)
local legcfL=cf(-1,-1,0)
local raydir=v3_010*-2
local function raycastlegs() --this returns 2 values: right leg raycast offset, left leg raycast offset
local rY=ws:Raycast((cfr*legcfR).Position,raydir,raycastparams)
local lY=ws:Raycast((cfr*legcfL).Position,raydir,raycastparams)
return rY and (rY.Position.Y-(pos.Y-3)) or 0,lY and (lY.Position.Y-(pos.Y-3)) or 0
end
local function velbycfrvec() --this returns 2 values: forward/backwards movement (from -1 to 1), right/left movement (from -1 to 1)
local fw=cfr.LookVector*xzvel/walkSpeed
local rt=cfr.RightVector*xzvel/walkSpeed
return fw.X+fw.Z,rt.X+rt.Z
end
local lastvel=v3_0
local velchg1=v3_0
local function velchgbycfrvec() --this returns 2 values: forward/backwards velocity change, right/left velocity change
velchg1=velchg1+(lastvel-xzvel) --i recommend setting velchg1 to v3_0 when u start using this function or it will look worse
lastvel=xzvel
velchg1=velchg1:Lerp(v3_0,deltaTime/2)
local fw=cfr.LookVector*velchg1/32
local rt=cfr.RightVector*velchg1/32
return fw.X+fw.Z,rt.X+rt.Z
end
local lastYvel=0
local velYchg1=0
local function velYchg() --this returns Y axis velocity change
velYchg1=clamp(velYchg1+(lastYvel-Yvel),-50,50) --i recommend setting velYchg1 to 0 when u start using this function or it will look worse
lastYvel=Yvel
velYchg1=velYchg1-velYchg1*(deltaTime/2)
return velYchg1
end
local function rotToMouse(alpha) --this rotates ur character towards your mouse hit position
local mpos=mouse.Hit.Position
cfr=cfr:Lerp(cf(pos,v3(mpos.X,pos.Y,mpos.Z)),alpha or deltaTime)
end
local function setWalkSpeed(n)
if type(n)~="number" then
n=16
end
walkSpeed=n
end
local function setJumpPower(n)
if type(n)~="number" then
n=50
end
jumpPower=n
end
local function setGravity(n)
if type(n)~="number" then
n=196.2
end
gravity=n
end
return {
cframes=cframes,
joints=joints,
fling=predictionfling,
predictionfling=predictionfling,
refreshjoints=refreshjoints,
raycastlegs=raycastlegs,
velbycfrvec=velbycfrvec,
velchgbycfrvec=velchgbycfrvec,
velYchg=velYchg,
addmode=addmode,
getPart=getPart,
getPartFromMesh=getPartFromMesh,
getAccWeldFromMesh=getAccWeldFromMesh,
getJoint=getJoint,
getPartJoint=getPartJoint,
rotToMouse=rotToMouse,
setWalkSpeed=setWalkSpeed,
setJumpPower=setJumpPower,
setGravity=setGravity
}
end
btn("creepy crawler",function()
local t=reanimate()
if type(t)~="table" then return end
local getJoint=t.getJoint
local rootJoint=getJoint("RootJoint")
local rightShoulder=getJoint("Right Shoulder")
local leftShoulder=getJoint("Left Shoulder")
local rightHip=getJoint("Right Hip")
local leftHip=getJoint("Left Hip")
local neck=getJoint("Neck")
t.setWalkSpeed(10)
local euler=angles
local function jumplerp()
local sine=sine*60
neck.C0 = neck.C0:Lerp(cf(0,0,0.5) * euler(0,0,3.141592653589793),deltaTime)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0,-1.4,0) * euler(3.141592653589793,0,-3.141592653589793),deltaTime)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1,1.5,0.3) * euler(1.7453292519943295,0,-0.17453292519943295),deltaTime)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1,1.5,0.3) * euler(1.7453292519943295,0,0.17453292519943295),deltaTime)
leftHip.C0 = leftHip.C0:Lerp(cf(-1,-1.5,0.8) * euler(1.3962634015954636,0,-0.17453292519943295),deltaTime)
rightHip.C0 = rightHip.C0:Lerp(cf(1,-1.5,0.8) * euler(1.3962634015954636,0,0.17453292519943295),deltaTime)
end
t.addmode("default",{
idle=function()
local sine=sine*60
neck.C0 = neck.C0:Lerp(cf(0,0,0.5) * euler(0.08726646259971647 * sin((sine + 20) * 0.05),0,3.141592653589793 + 0.3490658503988659 * sin((sine + -30) * 0.025)),deltaTime)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0,-1.5 + 0.1 * sin(sine * 0.05),0) * euler(3.141592653589793,0,-3.1590459461097367 + 0.05235987755982989 * sin(sine * 0.025)),deltaTime)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1,1.5,-0.1 * sin(sine * 0.05)) * euler(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025)),deltaTime)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1,1.5,-0.1 * sin(sine * 0.05)) * euler(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025)),deltaTime)
leftHip.C0 = leftHip.C0:Lerp(cf(-1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)) * euler(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025)),deltaTime)
rightHip.C0 = rightHip.C0:Lerp(cf(1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)) * euler(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025)),deltaTime)
end,
walk=function()
local sine=sine*60
neck.C0 = neck.C0:Lerp(cf(0,0,0.5) * euler(0.17453292519943295,0.03490658503988659 * sin((sine + 2.5) * 0.2),3.141592653589793 + -0.17453292519943295 * sin((sine + -10) * 0.2)),deltaTime)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0,-1.5,0) * euler(3.0543261909900767,0.08726646259971647 * sin((sine + 7.5) * 0.2),-3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.2)),deltaTime)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1,1.5 + 0.5 * sin((sine + 10) * 0.2),0.3 + 0.2 * sin((sine + -10) * 0.2)) * euler(1.6580627893946132 + 0.17453292519943295 * sin((sine + 15) * 0.2),0,-0.08726646259971647 * sin(sine * 0.2)),deltaTime)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1,1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.3 + 0.2 * sin((sine + 5) * 0.2)) * euler(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2)),deltaTime)
leftHip.C0 = leftHip.C0:Lerp(cf(-1,-1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.5 + 0.2 * sin((sine + 5) * 0.2)) * euler(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2)),deltaTime)
rightHip.C0 = rightHip.C0:Lerp(cf(1,-1.5 + 0.5 * sin((sine + 10) * 0.2),0.5 + 0.2 * sin((sine + -7.5) * 0.2)) * euler(1.6580627893946132 + -0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2)),deltaTime)
end,
jump=jumplerp,
fall=jumplerp
})
end)
btn("nameless animations V8", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local velYchg=t.velYchg
local setWalkSpeed=t.setWalkSpeed
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
local Ychg=velYchg()/20
LeftShoulder.C0=LeftShoulder.C0:Lerp(cf(-1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3))*angles(0.5235987755982988+0.08726646259971647*sin(sine*1),-1.4835298641951802+0.10471975511965978*sin(sine*1.3),0.5235987755982988),deltaTime)
RightShoulder.C0=RightShoulder.C0:Lerp(cf(1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3))*angles(0.5235987755982988+0.08726646259971647*sin(sine*1),1.4835298641951802-0.10471975511965978*sin(sine*1.3),-0.5235987755982988),deltaTime)
LeftHip.C0=LeftHip.C0:Lerp(cf(-1,-1.09-0.1*sin(sine*1.3)+lY-Ychg,lY*-0.5)*angles(-0.026179938779914945*sin(sine*1.3),-1.3962634015954636,0),deltaTime)
RightHip.C0=RightHip.C0:Lerp(cf(1,-1.09-0.1*sin(sine*1.3)+rY-Ychg,rY*-0.5)*angles(-0.026179938779914945*sin(sine*1.3),1.3962634015954636,0),deltaTime)
RootJoint.C0=RootJoint.C0:Lerp(cf(0,0.09+0.1*sin(sine*1.3) + Ychg,0.025 * sin(sine*1.3))*angles(-1.5707963267948966+0.026179938779914945*sin(sine*1.3),0,3.141592653589793),deltaTime)
Neck.C0=Neck.C0:Lerp(cf(0,1,0)*angles(-1.53588974175501-0.026179938779914945*sin((sine+1)*1.3),0.05235987755982989*sin((sine-0.6)*0.65),3.141592653589793),deltaTime)
--MW_animatorProgressSave: LeftArm,-1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,-85,6,0,1.3,0,0.05,-0.3,1.3,30,0,0,1,RightArm,1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,85,-6,0,1.3,0,0.05,-0.3,1.3,-30,0,0,1,LeftLeg,-1,0,0,1,-0,-1.5,0,1.3,-1.09,-0.1,0,1.3,-80,0,0,1,0,0,0,1,0,0,0,1,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,-0.0002722442150115967,0,0,1,0,0,0,1,RightLeg,1,0,0,1,0,-1.5,0,1.3,-1.09,-0.1,0,1.3,80,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,1.5,0,1.3,0.09,0.1,0,1.3,-0,0,0,1,0,0.025,0,1.3,180,0,0,1,Head,0,0,0,1,-88,-1.5,1,1.3,1,0,0,1,-0,3,-0.6,0.65,0,0,0,1,180,0,0,1
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Ychg=velYchg()/20
LeftShoulder.C0=LeftShoulder.C0:Lerp(cf(-1,0.5,0)*angles(-0.7853981633974483*sin((sine+0.07)*8)*Vfw,-1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0),deltaTime)
RightShoulder.C0=RightShoulder.C0:Lerp(cf(1,0.5,0)*angles(0.7853981633974483*sin((sine+0.07)*8)*Vfw,1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0),deltaTime)
RightHip.C0=RightHip.C0:Lerp(cf(1,-1+0.3*sin((sine - 0.15)*8)+rY-Ychg,rY*-0.5)*angles(1.5707963267948966-0.9599310885968813*sin(sine*8)*Vfw,1.5707963267948966-0.7853981633974483*sin(sine*8)*Vrt,-1.5707963267948966),deltaTime)
LeftHip.C0=LeftHip.C0:Lerp(cf(-1,-1+0.3*sin((sine + 0.15)*8)+lY-Ychg,lY*-0.5)*angles(1.5707963267948966+0.9599310885968813*sin(sine*8)*Vfw,-1.5707963267948966+0.7853981633974483*sin(sine*8)*Vrt,1.5707963267948966),deltaTime)
Neck.C0=Neck.C0:Lerp(cf(0,1,0)*angles(-1.5707963267948966+0.08726646259971647*sin(sine*16),0,3.141592653589793+0.08726646259971647*sin((sine+0.04)*8)-Vrt),deltaTime)
RootJoint.C0=RootJoint.C0:Lerp(cf(0,0.2 * sin((sine+0.1)*16) + Ychg,0)*angles(-1.5707963267948966,0,3.141592653589793),deltaTime)
--MW_animatorProgressSave: CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,8,0,0,0,8,-0.25,0,0,8,0,0,0,8,-0.0002722442150115967,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,-45,0.07,8,0.5,0,0,8,-90,30,0.15,8,0,0,0,8,0,0,0,8,RightArm,1,0,0,8,0,45,0.07,8,0.5,0,0,8,90,30,0.15,8,0,0,0,8,0,0,0,8,RightLeg,1,0,0,8,90,-55,0,8,-1,0.3,-0.15,8,90,-45,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,55,0,8,-1,0.3,0.15,8,-90,45,0,8,0,0,0,8,90,0,0,8,Head,0,0,0,8,-90,5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0.04,8,Torso,0,0,0,8,-90,0,0,8,0,0.2,0.1,16,-0,0,0,8,0,0,0,8,180,0,0,8
end,
jump = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * angles(-1.4835298641951802 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * angles(-1.6580627893946132 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
velYchg()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -2.45 - 0.05 * sin(sine * 2), 0) * angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
velYchg()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)) * angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0) * angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)) * angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)) * angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0), deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
local Ychg=velYchg()/20
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0) * angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2)+Ychg, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0) * angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0) * angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4), Ychg, 0) * angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4)-Ychg, 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4)-Ychg, 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2)-Ychg, 0) * angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2)-Ychg, 0) * angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2) + Ychg, 0) * angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767), deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
velYchg()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.75 + 0.25 * sin(sine * 2), 0) * angles(-1.5707963267948966, 0, 3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0) * angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)) * angles(0, -1.5707963267948966, 0), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)) * angles(0, 1.5707963267948966, 0), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)) * angles(0, -1.5707963267948966, 0), deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5)-Ychg, -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9)+Ychg, 0) * angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1 + 0.2 * sin(sine * 9), 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5)), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5)-Ychg, -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966), deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local Ychg=velYchg()/20
local rY, lY = raycastlegs()
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + lY-Ychg, lY * -0.5) * angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, Ychg, 0.09 * sin(sine * 2)) * angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + rY-Ychg, rY * -0.5) * angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local Ychg=velYchg()/20
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY-Ychg, rY * -0.5) * angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin((sine + 0.1) * 16)+Ychg, 0) * angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY-Ychg, lY * -0.5) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
local Ychg=velYchg()/20
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1-Ychg, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1-Ychg, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, Ychg, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
modeEntered = function()
setWalkSpeed(25)
end,
idle = function()
velYchg()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - Vrt * 0.2), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
modeLeft = function()
setWalkSpeed(16)
end,
})
addmode("g", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin((sine + 0.4) * 8), Ychg, 0) * angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8)-Ychg, 0) * angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8)-Ychg, 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
local Ychg=velYchg()/20
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8)-Ychg, 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16)+Ychg, 0) * angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8)-Ychg, 0) * angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
local Ychg=velYchg()/20
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.8, -1, -0.1) * angles(0.17453292519943295, -0.6981317007977318, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.2, 0.5, 0) * angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1.1, -1, 0) * angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.7 + 0.5 * sin(sine * 4)+Ychg, 0.15 * sin(sine * 4)) * angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)) * angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4)), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
local Ychg=velYchg()/20
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12)+Ychg, 0) * angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
local function idleL()
local Ychg=velYchg()/20
RightHip.C0=RightHip.C0:Lerp(cf(1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25)*angles(0,0.7853981633974483,0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8)),deltaTime)
RootJoint.C0=RootJoint.C0:Lerp(cf(0.15 * sin((sine-0.1)*8),0.54 * sin(sine*16)+Ychg,0)*angles(-1.5707963267948966,-0.08726646259971647*sin((sine-0.0785)*8),3.141592653589793-0.08726646259971647*sin((sine-0.0785)*8)),deltaTime)
RightShoulder.C0=RightShoulder.C0:Lerp(cf(0.75+0.07*sin((sine - 0.0785)*8),1.3+0.1*sin((sine - 0.0875)*16),0)*angles(1.3962634015954636,2.356194490192345-0.06981317007977318*sin((sine-0.0785)*8),1.2217304763960306),deltaTime)
Neck.C0=Neck.C0:Lerp(cf(0,1,0)*angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*16),0.12217304763960307*sin((sine-0.0785)*8),3.141592653589793),deltaTime)
LeftHip.C0=LeftHip.C0:Lerp(cf(-1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25)*angles(0,-0.7853981633974483,-0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8)),deltaTime)
LeftShoulder.C0=LeftShoulder.C0:Lerp(cf(-1,0.45+0.05*sin((sine - 0.0875)*16),-0.2)*angles(2.0943951023931953+0.17453292519943295*sin((sine-0.0875)*16),-0.5235987755982988,1.5707963267948966+0.17453292519943295*sin((sine-0.0875)*16)),deltaTime)
--MW_animatorProgressSave: RightLeg,1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,45,0,-0.0875,8,0.25,0,0,16,25,-65,-0.0875,8,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Torso,0,0.15,-0.1,8,-90,0,0,16,0,0.54,0,16,-0,-5,-0.0785,8,0,0,0,16,180,-5,-0.0785,8,RightArm,0.75,0.07,-0.0785,8,80,0,0,16,1.3,0.1,-0.0875,16,135,-4,-0.0785,8,0,0,0,16,70,0,0,16,Head,0,0,0,16,-90,5,-0.1,16,1,0,0,16,-0,7,-0.0785,8,0,0,0,16,180,0,0,16,LeftLeg,-1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,-45,0,0,8,0.25,0,0,16,-25,-65,-0.0875,8,Bandana_Handle,3.9362930692732334e-09,0,0,2,0,0,0,2,0.3000001907348633,0,0,2,0,0,0,2,-0.6002722978591919,0,0,2,0,0,0,2,LeftArm,-1,0,0,16,120,10,-0.0875,16,0.45,0.05,-0.0875,16,-30,0,0,16,-0.2,0,0,16,90,10,-0.0875,16
end
addmode("l", {
modeEntered = function()
setWalkSpeed(10)
end,
idle = idleL,
walk = idleL,
modeLeft = function()
setWalkSpeed(16)
end
})
end)
btn("nameless animations V7", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local velchgbycfrvec=t.velchgbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1) * angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3) * angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2) - Cfw, Crt, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5) * angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0) * angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5) * angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988), deltaTime)
--RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -0.2 + 0.2 * sin(sine * 16), Cfw * -3) * angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - Vfw * 0.15 - Cfw, 0.03490658503988659 * sin(sine * 8) + Vrt * 0.15 + Crt, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - Vrt * 0.1), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * Vfw + 0.4 * sin((sine + 10) * 8) * Vfw + rY * -0.5) * angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*Vrt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0) * angles(0.5235987755982988 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.35 + 0.1 * sin(sine * 8), 0) * angles(-0.5235987755982988 * sin(sine * 8)*Vfw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * Vfw - 0.4 * sin((sine + 10) * 8) * Vfw + lY * -0.5) * angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*Vrt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + Vfw * 0.15, -0.08726646259971647 * sin(sine * 8) + Vrt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - Vrt * 0.5), deltaTime)
--Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8
end,
jump = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0, Cfw * -3) * angles(-1.4835298641951802 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0, Cfw * -3) * angles(-1.6580627893946132 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -2.45 - 0.05 * sin(sine * 2), Cfw * -3) * angles(0.03490658503988659 * sin(sine * 2) - Cfw, Crt, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)) * angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -1.85 - 0.1 * sin((sine + 0.2) * 2), Cfw * -3) * angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)) * angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)) * angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0), deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2), 0) * angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8) + Crt * 3, -0.1 + 0.2 * sin(sine * 2), Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0) * angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0) * angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4) + Crt * 3, 0, Cfw * -3) * angles(-1.5707963267948966 - Cfw, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4) + Crt, -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4), 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0) * angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0) * angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3) * angles(-1.6580627893946132 - Cfw, 0.08726646259971647 + Crt, 3.0543261909900767), deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0.75 + 0.25 * sin(sine * 2), Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0) * angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)) * angles(0, -1.5707963267948966, 0), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)) * angles(0, 1.5707963267948966, 0), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)) * angles(0, -1.5707963267948966, 0), deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), Cfw * -3) * angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9) - Cfw, -0.05235987755982989 * sin(sine * 4.5) + Crt, 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1 + 0.2 * sin(sine * 9), 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5)), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966), deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + lY, lY * -0.5) * angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt, 0, 0.09 * sin(sine * 2) - Cfw * 3) * angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + rY, rY * -0.5) * angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5) * angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0.1 * sin((sine + 0.1) * 16), Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0, Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793), deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2 - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793 - Vrt * 0.2), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end
})
addmode("g", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin((sine + 0.4) * 8) + Crt * 3, 0, Cfw * -3) * angles(-1.5707963267948966 - Cfw, 0.3490658503988659 * sin(sine * 8) + Crt, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0) * angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8), 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8) + Crt * 3, 0.2 * sin((sine + 0.1) * 16), Cfw * -3) * angles(-1.5707963267948966 - Cfw, 0.2617993877991494 * sin(sine * 8) + Crt, -3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8), 0) * angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.8, -1, -0.1) * angles(0.17453292519943295, -0.6981317007977318, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.2, 0.5, 0) * angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1.1, -1, 0) * angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4) - Cfw * 3) * angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4) - Cfw, Crt, 3.6651914291880923), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)) * angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4)), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), Cfw * -3) * angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12) - Cfw, 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6) + Crt, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
addmode("l", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)) * angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7, 0.8, 0) * angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)) * angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0.15 + 0.4 * sin((sine - 0.5) * 10), Cfw * -3) * angles(-1.4835298641951802 - Cfw, 0.17453292519943295 * sin(sine * 5) + Crt, -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.7, 0.5, -0.3) * angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966), deltaTime)
--Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4
end
})
addmode("x", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, 0, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0, Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
--RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1
end,
walk = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, 0, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(Crt * 3, 0, Cfw * -3) * angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
--RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1
end
})
end)
btn("nameless animations V6", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1) * angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2), 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5) * angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0) * angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5) * angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988), deltaTime)
--RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2
end,
walk = function()
local fw, rt = velbycfrvec()
local rY, lY = raycastlegs()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.2 + 0.2 * sin(sine * 16), 0) * angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - fw * 0.15, 0.03490658503988659 * sin(sine * 8) + rt * 0.15, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - rt * 0.1), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * fw + 0.4 * sin((sine + 10) * 8) * fw + rY * -0.5) * angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*rt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0) * angles(0.5235987755982988 * sin(sine * 8)*fw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.35 + 0.1 * sin(sine * 8), 0) * angles(-0.5235987755982988 * sin(sine * 8)*fw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * fw - 0.4 * sin((sine + 10) * 8) * fw + lY * -0.5) * angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*fw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*rt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + fw * 0.15, -0.08726646259971647 * sin(sine * 8) + rt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - rt * 0.5), deltaTime)
--Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8
end,
jump = function()
local fw, rt = velbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * angles(-1.4835298641951802 + fw * 0.1, rt * -0.05, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3962634015954636, 0, -3.141592653589793 - rt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
local fw, rt = velbycfrvec()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * angles(-1.6580627893946132 + fw * 0.1, rt * -0.05, -3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.7453292519943295, 0, -3.141592653589793 - rt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.75, -0.2) * angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -2.45 - 0.05 * sin(sine * 2), 0) * angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)) * angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0) * angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)) * angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)) * angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5) * angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0), deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2), 0) * angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0) * angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0) * angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4), 0, 0) * angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4), 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0) * angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0) * angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2), 0) * angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767), deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.75 + 0.25 * sin(sine * 2), 0) * angles(-1.5707963267948966, 0, 3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0) * angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)) * angles(0, -1.5707963267948966, 0), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)) * angles(0, 1.5707963267948966, 0), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)) * angles(0, -1.5707963267948966, 0), deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), 0) * angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1 + 0.2 * sin(sine * 9), 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5)), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0) * angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966), deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local rY, lY = raycastlegs()
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + lY, lY * -0.5) * angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0.09 * sin(sine * 2)) * angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + rY, rY * -0.5) * angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local fw, rt = velbycfrvec()
local rY, lY = raycastlegs()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - rt), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5) * angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, 1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin((sine + 0.1) * 16), 0) * angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8)), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * fw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, 1.5707963267948966, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, -1.5707963267948966, 0), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * angles(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
local fw, rt = velbycfrvec()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - fw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + rt * 0.2, -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1)), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + fw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - rt * 0.2, -2.9670597283903604), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)) * angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - fw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - rt * 0.2), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966), deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end
})
addmode("g", {
idle = function()
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin((sine + 0.4) * 8), 0, 0) * angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0) * angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0) * angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8), 0) * angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0) * angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8), 0) * angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.8, -1, -0.1) * angles(0.17453292519943295, -0.6981317007977318, 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.2, 0.5, 0) * angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4)), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1.1, -1, 0) * angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4)) * angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)) * angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4)), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5) * angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5) * angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), 0) * angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2) * angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966), deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
addmode("l", {
idle = function()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)) * angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7, 0.8, 0) * angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)) * angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.15 + 0.4 * sin((sine - 0.5) * 10), 0) * angles(-1.4835298641951802, 0.17453292519943295 * sin(sine * 5), -3.141592653589793), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.7, 0.5, -0.3) * angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966), deltaTime)
--Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4
end
})
end)
btn("goofy trolus (goofy)", function()
local t=reanimate()
if type(t)~="table" then return end
local velbycfrvec=t.velbycfrvec
local raycastlegs=t.raycastlegs
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
t.addmode("default", {
idle = function()
local rY, lY = raycastlegs()
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(0.6981317007977318 * sin((sine + 0.5) * 4), 1.5707963267948966 - 0.3490658503988659 * sin(sine * 4), 0), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(0.6981317007977318 * sin((sine + 0.5) * 4), -1.5707963267948966 + 0.3490658503988659 * sin(sine * 4), 0), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + rY, 0) * angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), 1.6580627893946132, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -0.2 + 0.2 * sin((sine + 1) * 8), 0) * angles(-1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 0, 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 + lY, 0) * angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), -1.6580627893946132, 1.5707963267948966), deltaTime)
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 - 0.8726646259971648 * sin((sine + 0.25) * 4), 0, 3.141592653589793), deltaTime)
--RightArm,1,0,0,4,0,40,0.5,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,-0,40,0.5,4,0.5,0,0,4,-90,20,0,4,0,0,0,4,0,0,0,4,RightLeg,1,0,0,4,90,-60,0,4,-1,0,0,4,95,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,40,0,4,-0.2,0.2,1,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-60,0,4,-1,0,0,4,-95,0,0,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,-50,0.25,4,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4
end,
walk = function()
local fw, rt = velbycfrvec()
Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * angles(-1.5707963267948966 + 0.5235987755982988 * sin((sine + 0.45) * 8), 0, 3.141592653589793), deltaTime)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * angles(2.0943951023931953 - 1.7453292519943295 * sin((sine - 0.1) * 4), 1.9198621771937625, -1.5707963267948966), deltaTime)
RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.25 + 0.5 * sin((sine - 0.125) * 8), 0) * angles(-1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0, 3.141592653589793), deltaTime)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 1 * sin(sine * 4), 0) * angles(1.5707963267948966 - 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, -1.5707963267948966 - 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, 1.5707963267948966), deltaTime)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 1 * sin(sine * 4), 0) * angles(1.5707963267948966 + 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, 1.5707963267948966 + 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, -1.5707963267948966), deltaTime)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * angles(2.0943951023931953 + 1.7453292519943295 * sin((sine - 0.1) * 4), -1.7453292519943295, 1.5707963267948966), deltaTime)
--Head,0,0,0,4,-90,30,0.45,8,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4,RightArm,1,0,0,4,120,-100,-0.1,4,0.5,0,0,4,110,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,10,0,8,0.25,0.5,-0.125,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-70,-0.15,4,-1,-1,0,4,-90,-35,-0.15,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,70,-0.15,4,-1,1,0,4,90,35,-0.15,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,120,100,-0.1,4,0.5,0,0,4,-100,0,0,4,0,0,0,4,90,0,0,4
end
})
end)
btn("good cop bad cop animations", function()
local t=reanimate()
if type(t)~="table" then return end
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
t.setWalkSpeed(20)
local ROOTC0 = angles(rad(-90), 0, rad(180))
local NECKC0 = cf(0, 1, 0) * angles(rad(-90), 0, rad(180))
local RIGHTSHOULDERC0 = cf(-0.5, 0, 0) * angles(0, rad(90), 0)
local LEFTSHOULDERC0 = cf(0.5, 0, 0) * angles(0, rad(-90), 0)
local Animation_Speed = 0
--bruh yeah shackluster had a lot of math.rad(0) instead of just 0
--and a lot of multyplying by angles(0, 0, 0)
--and he had ArtificialHB
--and he had a sine value increasing by 2/3 each frame
--and a lot of variables with names saying other things
--and he had both C0 and C1 lerps for the same animations
local function C1lerps(iswalking)
Animation_Speed = 0.45/deltaTime
local sine = sine * 40
if iswalking then
RootJoint.C1 = RootJoint.C1:Lerp(ROOTC0 * cf(0, 0, 0.05 * cos(sine / (2.4))), 2 * 1.25 / Animation_Speed)
Neck.C1 = Neck.C1:Lerp(cf(0, -0.5, 0) * angles(rad(-90), 0, rad(180)), 0.2 * 1.25 / Animation_Speed)
RightHip.C1 = RightHip.C1:Lerp(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0) * angles(0, rad(90), 0) * angles(0, 0, rad(35 * cos(sine / 4.8))), 0.6 / Animation_Speed)
LeftHip.C1 = LeftHip.C1:Lerp(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0) * angles(0, rad(-90), 0) * angles(0, 0, rad(35 * cos(sine / 4.8))), 0.6 / Animation_Speed)
else
RootJoint.C1 = RootJoint.C1:Lerp(ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Neck.C1:Lerp(cf(0, -0.5, 0) * angles(rad(-90), 0, rad(180)), 0.2 / Animation_Speed)
RightHip.C1 = RightHip.C1:Lerp(cf(0.5, 1, 0) * angles(0, rad(90), 0), 0.7 / Animation_Speed)
LeftHip.C1 = LeftHip.C1:Lerp(cf(-0.5, 1, 0) * angles(0, rad(-90), 0), 0.7 / Animation_Speed)
end
end
local function jumplerps()
local sine = sine * 40
C1lerps()
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0, 0.2 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(-20), 0, 0), 0.2 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * angles(rad(-40), 0, rad(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(rad(-40), 0, rad(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, -0.3) * angles(0, rad(90), 0) * angles(rad(-5), 0, rad(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, -0.3) * angles(0, rad(-90), 0) * angles(rad(-5), 0, rad(20)), 0.2 / Animation_Speed)
end
local function falllerps()
local sine = sine * 40
C1lerps()
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0, 0.2 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(20), 0, 0), 0.2 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * angles(0, 0, rad(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * angles(0, 0, rad(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, rad(90), 0) * angles(0, 0, rad(20)), 0.2 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, rad(-90), 0) * angles(0, 0, rad(10)), 0.2 / Animation_Speed)
end
addmode("default", {
idle = function()
local sine = sine * 40
C1lerps()
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0 * cf(0.05 * cos(sine / 12), 0, 0 + 0.05 * sin(sine / 12)), 0.15 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(15 - 2.5 * sin(sine / 12)), 0, rad(-25)), 1 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.25, 0.5, 0.3) * angles(rad(-45), 0, rad(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.25, 0.5, 0.3) * angles(rad(-40), 0, rad(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01) * angles(0, rad(85), 0) * angles(rad(-1), 0, 0), 0.15 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01) * angles(0, rad(-85), 0) * angles(rad(-1), 0, 0), 0.15 / Animation_Speed)
end,
walk = function()
local sine = sine * 40
C1lerps(true)
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0 * cf(0, 0, -0.05), 0.15 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(5), 0, 0), 0.15 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3) * angles(rad(-45), 0, rad(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3) * angles(rad(-40), 0, rad(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, rad(80), 0) * angles(0, 0, rad(-5)), 2 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, rad(-80), 0) * angles(0, 0, rad(5)), 2 / Animation_Speed)
end,
jump = jumplerps,
fall = falllerps
})
addmode("f", {
idle = function()
local sine = sine * 40
C1lerps()
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0 * cf(0, 0, 0 + 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(-5 - 2.5 * cos(sine / 12)), 0, rad(25)), 1 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9, 0.5 + 0.05 * sin(sine / 12), -0.5) * angles(rad(100), 0, rad(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9, 0.25 + 0.05 * sin(sine / 12), -0.35) * angles(rad(70), 0, rad(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, rad(80), 0), 1 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, rad(-80), 0), 1 / Animation_Speed)
end,
walk = function()
local sine = sine * 40
C1lerps(true)
RootJoint.C0 = RootJoint.C0:Lerp(ROOTC0 * cf(0, 0, -0.05), 0.15 / Animation_Speed)
Neck.C0 = Neck.C0:Lerp(NECKC0 * cf(0, 0, 0 + ((1) - 1)) * angles(rad(5), 0, 0), 0.15 / Animation_Speed)
RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9, 0.5 + 0.05 * sin(sine / (2.4)), -0.5) * angles(rad(100), 0, rad(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9, 0.25 + 0.05 * sin(sine / (2.4)), -0.35) * angles(rad(70), 0, rad(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * angles(0, rad(80), 0) * angles(0, 0, rad(-5)), 2 / Animation_Speed)
LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * angles(0, rad(-80), 0) * angles(0, 0, rad(5)), 2 / Animation_Speed)
end,
jump = jumplerps,
fall = falllerps
})
end)
lbl("original by shackluster")
lbl("the classics never die")
btn("metamorphosis vibe", function()
local t=reanimate()
if type(t)~="table" then return end
local addmode=t.addmode
local getJoint=t.getJoint
local velbycfrvec=t.velbycfrvec
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
t.setWalkSpeed(4.5)
addmode("default",{
idle=function()
Neck.C0=Neck.C0:Lerp(cf(0,1,0)*angles(-1.7453292519943295-0.08726646259971647*sin(sine*8),-0.12217304763960307*sin((sine+0.2)*4),2.8797932657906435+0.2007128639793479*sin((sine+0.15)*4)),deltaTime)
RightHip.C0=RightHip.C0:Lerp(cf(1,-1+0.1*sin(sine*4),0)*angles(1.5707963267948966,1.5707963267948966+0.17453292519943295*sin(sine*4),-1.5707963267948966),deltaTime)
RightShoulder.C0=RightShoulder.C0:Lerp(cf(1,0.3,0)*angles(2.530727415391778+0.20943951023931956*sin((sine+0.4)*8),1.5707963267948966-0.4363323129985824*sin((sine+0.2)*4),-1.5707963267948966),deltaTime)
LeftShoulder.C0=LeftShoulder.C0:Lerp(cf(-1,0.5,0)*angles(1.0471975511965976,-1.2217304763960306+0.08726646259971647*sin((sine+0.2)*4),1.5707963267948966),deltaTime)
LeftHip.C0=LeftHip.C0:Lerp(cf(-1,-1-0.1*sin(sine*4),0)*angles(1.5707963267948966,-1.5707963267948966+0.17453292519943295*sin(sine*4),1.5707963267948966),deltaTime)
RootJoint.C0=RootJoint.C0:Lerp(cf(-0.1 * sin(sine*4),0,0)*angles(-1.5707963267948966,0.08726646259971647*sin(sine*4),3.141592653589793),deltaTime)
--MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-100,-5,0,8,1,0,0,4,-0,-7,0.2,4,0,0,0,4,165,11.5,0.15,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.1,0,4,90,10,0,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,145,12,0.4,8,0.3,0,0,4,90,-25,0.2,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,60,0,0,4,0.5,0,0,4,-70,5,0.2,4,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.1,0,4,-90,10,0,4,0,0,0,4,90,0,0,4,Torso,0,-0.1,0,4,-90,0,0,4,0,0,0,4,-0,5,0,4,0,0,0,4,180,0,0,4
end,
walk=function()
local fw,rt=velbycfrvec()
Neck.C0=Neck.C0:Lerp(cf(0,1,0)*angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*8),0.3490658503988659*sin((sine-0.07)*4),3.141592653589793-0.4363323129985824*sin((sine-0.4)*4)),deltaTime)
RightHip.C0=RightHip.C0:Lerp(cf(1,-1+0.3*sin((sine + 0.3)*4),0)*angles(1.5707963267948966,1.5707963267948966+0.6981317007977318*sin(sine*4)*rt,-1.5707963267948966+0.6981317007977318*sin(sine*4)*fw),deltaTime)
RightShoulder.C0=RightShoulder.C0:Lerp(cf(1,0.5,0)*angles(-0.5235987755982988*sin((sine+0.2)*4),1.5707963267948966-0.3490658503988659*sin(sine*4),0),deltaTime)
LeftShoulder.C0=LeftShoulder.C0:Lerp(cf(-1,0.5,0)*angles(0.5235987755982988*sin((sine+0.2)*4),-1.5707963267948966-0.3490658503988659*sin(sine*4),0),deltaTime)
LeftHip.C0=LeftHip.C0:Lerp(cf(-1,-1-0.3*sin((sine + 0.3)*4),0)*angles(1.5707963267948966,-1.5707963267948966-0.6981317007977318*sin(sine*4)*rt,1.5707963267948966+0.6981317007977318*sin(sine*4)*fw),deltaTime)
RootJoint.C0=RootJoint.C0:Lerp(cf(0,0.05+0.2*sin((sine + 0.15)*8),0)*angles(-1.5707963267948966,0,3.141592653589793),deltaTime)
--MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-90,5,-0.1,8,1,0,0,4,-0,20,-0.07,4,0,0,0,4,180,-25,-0.4,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.3,0.3,4,90,40,0,4,0,0,0,4,-90,40,0,4,RightArm,1,0,0,4,0,-30,0.2,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,0,30,0.2,4,0.5,0,0,4,-90,-20,0,4,0,0,0,4,0,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.3,0.3,4,-90,-40,0,4,0,0,0,4,90,40,0,4,Torso,0,0,0,4,-90,0,0,4,0.05,0.2,0.15,8,-0,0,0,4,0,0,0,4,180,0,0,4
end
})
end)
lbl("INTERWORLD - METAMORPHOSIS")
lbl("was listening to ^^ and animating")
btn("empty reanimate (no animations)", reanimate)
btn("stop current script",stopreanimate).TextColor3=c3(0.75,0,0)
lbl("SETTINGS (REANIMATE TO APPLY)")
local function swtc(txt,options,onchanged)
local current=0
local swtcbtn=nil
local function btnpressed()
current=current+1
if current>#options then
current=1
end
local option=options[current]
swtcbtn.Text=txt..": "..option.text
onchanged(option.value)
end
swtcbtn=btn("change",btnpressed)
btnpressed()
return swtcbtn
end
swtc("client sided placeholders",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
placeholders=v
end)
swtc("highlight fling targets",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
highlightflingtargets=v
end)
swtc("allow shiftlock",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
allowshiftlock=v
end)
swtc("ctrl click tp",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
ctrltp=v
end)
swtc("click fling",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
clickfling=v
end)
local disguiscripts=nil
swtc("new gui scripts",{
{value=true,text="disable"},
{value=false,text="keep"}
},function(v)
disguiscripts=v
end)
pg.DescendantAdded:Connect(function(v)
if c and disguiscripts and v:IsA("Script") then --mind Enum.RunContext.Client
v.Disabled=true
end
end)
swtc("new character scripts",{
{value=function(v)
if v:IsA("Script") then --mind Enum.RunContext.Client
v.Disabled=true
end
end,text="disable"},
{value=false,text="keep"}
},function(v)
discharscripts=v
end)
local iscg,_=pcall(function()
i9.Parent=game:FindFirstChildOfClass("CoreGui")
end)
if not iscg then
i6.Text="PLAYERGUI MODE"
i9.Parent=pg
twait(3)
i6.Text=guiTheme.guiTitle
end
end
pcall(setfenv,noglobals,{})
noglobals()