SKYWARS Hitbox size Free

Description

With this script you can change the hitbox of other players, this makes it easier to eliminate other players and this works with swords and bows

_G.Transparency = 0.7 --Transparency Rest is from the gui--

local HACKEDBYG00BKIDh8DY8H9y9dfy87sdayo9YH8dbfd87Yh8yhfds78dyf78WESY90y7vSY9FY0D4Q39R7hdfgh7 = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextBox = Instance.new("TextBox")

--Properties:

HACKEDBYG00BKIDh8DY8H9y9dfy87sdayo9YH8dbfd87Yh8yhfds78dyf78WESY90y7vSY9FY0D4Q39R7hdfgh7.Name = "HACKED BY G00BKID h8DY8H9y9dfy 87sdayo9YH8dbfd87Yh8yhf ds78dyf78WESY 90y 7v SY9FY0D4 Q39R7 `h dfgh 7"
HACKEDBYG00BKIDh8DY8H9y9dfy87sdayo9YH8dbfd87Yh8yhfds78dyf78WESY90y7vSY9FY0D4Q39R7hdfgh7.Parent = game:GetService("CoreGui")
HACKEDBYG00BKIDh8DY8H9y9dfy87sdayo9YH8dbfd87Yh8yhfds78dyf78WESY90y7vSY9FY0D4Q39R7hdfgh7.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = HACKEDBYG00BKIDh8DY8H9y9dfy87sdayo9YH8dbfd87Yh8yhfds78dyf78WESY90y7vSY9FY0D4Q39R7hdfgh7
Frame.BackgroundColor3 = Color3.fromRGB(105, 0, 113)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.33098945, 0, 0.397435904, 0)
Frame.Size = UDim2.new(0, 235, 0, 173)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 5
TextLabel.Position = UDim2.new(-0.106382981, 0, -0.0809248537, 0)
TextLabel.Size = UDim2.new(0, 285, 0, 35)
TextLabel.Font = Enum.Font.SciFi
TextLabel.Text = "Hitbox Expander"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 5
TextLabel_2.Position = UDim2.new(-0.106382981, 0, 0.947976887, 0)
TextLabel_2.Size = UDim2.new(0, 285, 0, 35)
TextLabel_2.Font = Enum.Font.SciFi
TextLabel_2.Text = "By David da KOOL Fish"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 5
TextButton.Position = UDim2.new(0.0723404288, 0, 0.549132943, 0)
TextButton.Size = UDim2.new(0, 200, 0, 50)
TextButton.Font = Enum.Font.SciFi
TextButton.Text = "Expand"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton.MouseButton1Down:connect(function()
	while wait(1.5) do
		local Players = game:GetService("Players")
		local allPlayers = Players:GetPlayers()
		local LocalPlayer = Players.LocalPlayer

		for _, player in pairs(allPlayers) do
			if LocalPlayer ~= player then
				local char = player.Character
				if char then
					local Ht = char:FindFirstChild('HumanoidRootPart')
					Ht.Size = Vector3.new(TextBox.Text, TextBox.Text, TextBox.Text)
					Ht.Transparency = _G.Transparency
				end
			end
		end
	end
end)

TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox.BorderSizePixel = 5
TextBox.Position = UDim2.new(0.314893603, 0, 0.213872835, 0)
TextBox.Size = UDim2.new(0, 85, 0, 37)
TextBox.Font = Enum.Font.SciFi
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true

-- Scripts:

local function ATGNSBN_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			if gui.Visible then
				update(input)
			end
		end
	end)
end
coroutine.wrap(ATGNSBN_fake_script)()
Comments
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