Description
good script
repeat
wait()
until game:IsLoaded() and game.Players.LocalPlayer.Character:FindFirstChild("FULLY_LOADED_CHAR")
local timetoload = tick()
-- // Variables
local Players = game:GetService('Players')
local Client = Players.LocalPlayer
local CoreGui = game:GetService('CoreGui')
-- // Functions
function getHealth(target)
if (target) then
return tonumber(Players[target].Character.Humanoid.Health)
else
return 0
end
end
function getArmor(target)
if (target) then
return tonumber(Players[target].Character.BodyEffects.Armor.Value)
else
return 0
end
end
function getDistance(target)
if (target) then
return tonumber((Client.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude)
else
return 100
end
end
function isWinning(target)
if (target) then
-- // Health
local clientHealth = math.floor(getHealth(tostring(Client.Name)))
local tHealth = math.floor(getHealth(target))
-- // If the target has more health than our client
if (clientHealth < tHealth) then
return true
else
return false
end
else
return true
end
end
-- // Design
local healthGUI = Instance.new("ScreenGui")
local Body = Instance.new("Frame")
local TopBar = Instance.new("Frame")
local topBarCorner = Instance.new("UICorner")
local targetHeadshot = Instance.new("ImageLabel")
local targetName = Instance.new("TextLabel")
local healthBar = Instance.new("Frame")
local healthBarCorner = Instance.new("UICorner")
local healthBarBG = Instance.new("Frame")
local healthBarBGCorner = Instance.new("UICorner")
local healthIcon = Instance.new("ImageLabel")
local healthText = Instance.new("TextLabel")
local bodyCorner = Instance.new("UICorner")
local armorBar = Instance.new("Frame")
local armorBarCorner = Instance.new("UICorner")
local armorBarBG = Instance.new("Frame")
local armorBGCorner = Instance.new("UICorner")
local armorText = Instance.new("TextLabel")
local armorIcon = Instance.new("ImageLabel")
local Distance = Instance.new("TextLabel")
local Winning = Instance.new("TextLabel")
-- // Design functions
function setTargetHUDColor(color)
armorBarBG.BackgroundColor3 = Color3.fromRGB(color)
TopBar.BackgroundColor3 = Color3.fromRGB(color)
healthBarBG.BackgroundColor3 = Color3.fromRGB(color)
end
-- // Rest of the UI design
healthGUI.Name = "healthGUI"
healthGUI.Parent = CoreGui
Body.Name = "Body"
Body.Parent = healthGUI
Body.AnchorPoint = Vector2.new(0.5, 0.5)
Body.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Body.BorderSizePixel = 0
Body.ClipsDescendants = true
Body.Position = UDim2.new(0.5, 0, 0.798113227, 0)
Body.Size = UDim2.new(0, 240, 0, 131)
Body.Visible = false
TopBar.Name = "TopBar"
TopBar.Parent = Body
TopBar.AnchorPoint = Vector2.new(0.5, 0.5)
TopBar.BorderSizePixel = 0
TopBar.Position = UDim2.new(0.5, 0, 0.0199999996, 0)
TopBar.Size = UDim2.new(1, 5, 0, 6)
topBarCorner.CornerRadius = UDim.new(0, 5)
topBarCorner.Name = "topBarCorner"
topBarCorner.Parent = TopBar
targetHeadshot.Name = "targetHeadshot"
targetHeadshot.Parent = Body
targetHeadshot.AnchorPoint = Vector2.new(0.5, 0.5)
targetHeadshot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
targetHeadshot.BackgroundTransparency = 1
targetHeadshot.BorderSizePixel = 0
targetHeadshot.Position = UDim2.new(0.25, 0, 0.519999981, 0)
targetHeadshot.Size = UDim2.new(0, 100, 0, 100)
targetHeadshot.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png"
targetName.Name = "targetName"
targetName.Parent = Body
targetName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
targetName.BackgroundTransparency = 1.000
targetName.BorderSizePixel = 0
targetName.Position = UDim2.new(0.491666675, 0, 0.137404576, 0)
targetName.Size = UDim2.new(0, 113, 0, 12)
targetName.Font = Enum.Font.Roboto
targetName.Text = "1fzn"
targetName.TextColor3 = Color3.fromRGB(255, 255, 255)
targetName.TextSize = 14.000
targetName.TextXAlignment = Enum.TextXAlignment.Left
targetName.TextScaled = true
healthBar.Name = "healthBar"
healthBar.Parent = Body
healthBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
healthBar.BorderSizePixel = 0
healthBar.Position = UDim2.new(0.491666675, 0, 0.290076345, 0)
healthBar.Size = UDim2.new(0, 113, 0, 17)
healthBarCorner.CornerRadius = UDim.new(0, 2)
healthBarCorner.Name = "healthBarCorner"
healthBarCorner.Parent = healthBar
healthBarBG.Name = "healthBarBG"
healthBarBG.Parent = healthBar
healthBarBG.BorderSizePixel = 0
healthBarBG.Size = UDim2.new(1, 0, 0, 17)
healthBarBGCorner.CornerRadius = UDim.new(0, 3)
healthBarBGCorner.Name = "healthBarBGCorner"
healthBarBGCorner.Parent = healthBarBG
healthIcon.Name = "healthIcon"
healthIcon.Parent = healthBar
healthIcon.AnchorPoint = Vector2.new(0.5, 0.5)
healthIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
healthIcon.BackgroundTransparency = 1.000
healthIcon.BorderSizePixel = 0
healthIcon.Position = UDim2.new(0.0799999982, 0, 0.5, 0)
healthIcon.Size = UDim2.new(0, 12, 0, 13)
healthIcon.Image = "rbxassetid://3192484653"
healthText.Name = "healthText"
healthText.Parent = healthBar
healthText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
healthText.BackgroundTransparency = 1.000
healthText.BorderSizePixel = 0
healthText.Size = UDim2.new(0, 113, 0, 17)
healthText.Font = Enum.Font.Roboto
healthText.Text = "100"
healthText.TextColor3 = Color3.fromRGB(255, 255, 255)
healthText.TextSize = 14.000
bodyCorner.CornerRadius = UDim.new(0, 3)
bodyCorner.Name = "bodyCorner"
bodyCorner.Parent = Body
armorBar.Name = "armorBar"
armorBar.Parent = Body
armorBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
armorBar.BorderSizePixel = 0
armorBar.Position = UDim2.new(0.492000014, 0, 0.449999988, 0)
armorBar.Size = UDim2.new(0, 113, 0, 17)
armorBarCorner.CornerRadius = UDim.new(0, 2)
armorBarCorner.Name = "armorBarCorner"
armorBarCorner.Parent = armorBar
armorBarBG.Name = "armorBarBG"
armorBarBG.Parent = armorBar
armorBarBG.BorderSizePixel = 0
armorBarBG.Size = UDim2.new(0.513274312, 0, 0, 17)
armorBGCorner.CornerRadius = UDim.new(0, 3)
armorBGCorner.Name = "armorBGCorner"
armorBGCorner.Parent = armorBarBG
armorText.Name = "armorText"
armorText.Parent = armorBar
armorText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
armorText.BackgroundTransparency = 1.000
armorText.BorderSizePixel = 0
armorText.Size = UDim2.new(0, 113, 0, 17)
armorText.Font = Enum.Font.Roboto
armorText.Text = "50"
armorText.TextColor3 = Color3.fromRGB(255, 255, 255)
armorText.TextSize = 14.000
armorIcon.Name = "armorIcon"
armorIcon.Parent = armorBar
armorIcon.AnchorPoint = Vector2.new(0.5, 0.5)
armorIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
armorIcon.BackgroundTransparency = 1.000
armorIcon.BorderSizePixel = 0
armorIcon.Position = UDim2.new(0.0799999982, 0, 0.5, 0)
armorIcon.Size = UDim2.new(0, 12, 0, 13)
armorIcon.Image = "rbxassetid://7169354142"
Distance.Name = "Distance"
Distance.Parent = Body
Distance.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Distance.BackgroundTransparency = 1.000
Distance.BorderSizePixel = 0
Distance.Position = UDim2.new(0.491666675, 0, 0.78, 0)
Distance.Size = UDim2.new(0, 110, 0, 17)
Distance.Font = Enum.Font.Roboto
Distance.Text = "Distance: 98 studs"
Distance.TextColor3 = Color3.fromRGB(255, 255, 255)
Distance.TextSize = 13.000
Distance.TextXAlignment = Enum.TextXAlignment.Left
Winning.Name = "Winning"
Winning.Parent = Body
Winning.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Winning.BackgroundTransparency = 1.000
Winning.BorderSizePixel = 0
Winning.Position = UDim2.new(0.491666675, 0, 0.620000005, 0)
Winning.Size = UDim2.new(0, 110, 0, 17)
Winning.Font = Enum.Font.Roboto
Winning.Text = "Winning: true"
Winning.TextColor3 = Color3.fromRGB(255, 255, 255)
Winning.TextSize = 13.000
Winning.TextXAlignment = Enum.TextXAlignment.Left
_G.ArmorBAR = Color3.fromRGB(255, 0, 4)
_G.TOPBAR =Color3.fromRGB(255, 0, 4)
_G.healthBarBG = Color3.fromRGB(255, 0, 4)
armorBarBG.BackgroundColor3 = _G.ArmorBAR
TopBar.BackgroundColor3 = _G.TOPBAR
healthBarBG.BackgroundColor3 = _G.healthBarBG
local Skins = {
["[Revolver]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8174665752",
Rarity = "Common"
},
["Battleworn Lilac"] = {
TextureID = "rbxassetid://8175141275",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8175126370",
Rarity = "Common"
},
["Battleworn Yellowish"] = {
TextureID = "rbxassetid://8175111007",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8174703251",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8174725170",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8174602579",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8174185468",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8174245185",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8174472966",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8174086219",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8173928665",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8173955378",
Rarity = "Legendary"
}
},
["[DrumGun]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8185356861",
Rarity = "Common"
},
["Battleworn Silver"] = {
TextureID = "rbxassetid://8185395568",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8185380857",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8185410368",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8185370548",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8200161894",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8185515967",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8185562852",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8185721916",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8185793923",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8185845811",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8186385983",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8186168230",
Rarity = "Legendary"
}
},
["[SMG]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8199419655",
Rarity = "Common"
},
["Battleworn Silver"] = {
TextureID = "rbxassetid://8199458294",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8199451863",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8199473055",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8199431005",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8199477007",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8199481436",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8199502936",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8199514095",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8199653818",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8199866150",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8199875638",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8199883519",
Rarity = "Legendary"
}
},
["[Shotgun]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8200212723",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8200231458",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8200235920",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8200227785",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8200239202",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8200263229",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8200281207",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8200452630",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8200567741",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8200611946",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8200647420",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8200657428",
Rarity = "Legendary"
}
},
["[TacticalShotgun]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://9202807512",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://9202860371",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://9202877794",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://9202833643",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://9202903532",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://9203188586",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://9203220557",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://9203241308",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://9203412138",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://9203513612",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://9203641766",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://9203647967",
Rarity = "Legendary"
}
},
["[RPG]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8200732479",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8200751938",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8200757388",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8200745198",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8200764100",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8200822253",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8200850424",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8200866435",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8200890494",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8201028034",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8201055935",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8201059812",
Rarity = "Legendary"
}
},
["[P90]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8205069485",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8205089535",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8205123590",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8205076879",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8205144857",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8205219107",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8205257625",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8205265666",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8205325456",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8205367433",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8205381104",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8205397990",
Rarity = "Legendary"
}
},
["[LMG]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8205498477",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8205510598",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8205517033",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8205505332",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8205523035",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8205558639",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8205575208",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8205585472",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8205620131",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8205697183",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8205713344",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8205719479",
Rarity = "Legendary"
}
},
["[Flamethrower]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8205935393",
Rarity = "Common"
},
["Battleworn Silver"] = {
TextureID = "rbxassetid://8205943484",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8205948312",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8205939544",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8206047590",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8206051335",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213235948",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8206268974",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8206347935",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8206488418",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8206707126",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8208010648",
Rarity = "Legendary"
}
},
["[Double-Barrel SG]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212275962",
Rarity = "Common"
},
["Battleworn Silver"] = {
TextureID = "rbxassetid://8212286567",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212282697",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212279414",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212290557",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8212316849",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213280304",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8212323155",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8212348203",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8212375936",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8212384179",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8212394280",
Rarity = "Legendary"
}
},
["[Glock]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212444417",
Rarity = "Common"
},
["Battleworn Lilac"] = {
TextureID = "rbxassetid://8212451534",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212455391",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212448336",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212459430",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8212481264",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213282241",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8212487510",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8212534706",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8212630941",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8212637463",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8212667115",
Rarity = "Legendary"
}
},
["[Silencer]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212444417",
Rarity = "Common"
},
["Battleworn Lilac"] = {
TextureID = "rbxassetid://8212451534",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212455391",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212448336",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212459430",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8212481264",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213282241",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8212487510",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8212534706",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8212630941",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8212637463",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8212667115",
Rarity = "Legendary"
}
},
["[AUG]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212698585",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8212702975",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212708853",
Rarity = "Common"
},
["Battleworn Silver"] = {
TextureID = "rbxassetid://8212718221",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212740914",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212725557",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8212747403",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213284596",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8212749719",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8212763285",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8212784351",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8212802637",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8212809463",
Rarity = "Legendary"
}
},
["[AR]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212952678",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8212959581",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212975065",
Rarity = "Common"
},
["Battleworn Blue"] = {
TextureID = "rbxassetid://8212972476",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212955941",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212991595",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8213019535",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213155212",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8213025576",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8213028694",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8213165917",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8213168054",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8213175568",
Rarity = "Legendary"
}
},
["[SilencerAR]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8212952678",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8212959581",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8212975065",
Rarity = "Common"
},
["Battleworn Blue"] = {
TextureID = "rbxassetid://8212972476",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8212955941",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8212991595",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8213019535",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213155212",
Rarity = "Rare"
},
Future = {
TextureID = "rbxassetid://8213025576",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8213028694",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8213165917",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8213168054",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8213175568",
Rarity = "Legendary"
}
},
["[AK47]"] = {
["Battleworn Green"] = {
TextureID = "rbxassetid://8213540594",
Rarity = "Common"
},
["Battleworn Red"] = {
TextureID = "rbxassetid://8213544761",
Rarity = "Common"
},
["Battleworn Orange"] = {
TextureID = "rbxassetid://8213558744",
Rarity = "Common"
},
["Battleworn Blue"] = {
TextureID = "rbxassetid://8213551140",
Rarity = "Common"
},
["Battleworn Purple"] = {
TextureID = "rbxassetid://8213553838",
Rarity = "Common"
},
["Battleworn Pink"] = {
TextureID = "rbxassetid://8213556073",
Rarity = "Common"
},
Danger = {
TextureID = "rbxassetid://8213561927",
Rarity = "Rare"
},
["Black & White"] = {
TextureID = "rbxassetid://8213564638",
Rarity = "Rare"
},
Icey = {
TextureID = "rbxassetid://8213567693",
Rarity = "Epic"
},
Biohazard = {
TextureID = "rbxassetid://8213570295",
Rarity = "Epic"
},
["Red Death"] = {
TextureID = "rbxassetid://8213572965",
Rarity = "Legendary"
},
["Gold Glory"] = {
TextureID = "rbxassetid://8213606202",
Rarity = "Legendary"
}
}
}
local CC = game:GetService("Workspace").CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locked = false
local cc = game:GetService("Workspace").CurrentCamera
local gs = game:GetService("GuiService")
local Players, Client, Mouse, Camera =
game:GetService("Players"),
game:GetService("Players").LocalPlayer,
game:GetService("Players").LocalPlayer:GetMouse(),
game:GetService("Workspace").CurrentCamera
local ggi = gs.GetGuiInset
local lp = game:GetService("Players").LocalPlayer
local mouse = lp:GetMouse()
local Storage = {
Idle = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId,
Run = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId,
Walk = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId,
Face = nil,
RightFootMeshID = game.Players.LocalPlayer.Character.RightFoot.MeshId,
RightLowerLegMeshID = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId,
RightUpperLegMeshID = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId,
RightFootTransparency = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID,
RightLowerLegTransparency = game.Players.LocalPlayer.Character.RightLowerLeg.Transparency
}
pcall(
function()
if (game.Players.LocalPlayer.Character.Head.face.Texture ~= nil) then
Storage.Face = game.Players.LocalPlayer.Character.Head.face.Texture
end
end
)
local Script = {
Name = "Yun" --\\ This is used for notification.
}
local Misc = {
Speed = false,
Value = 0.6,
NewSpeed = false,
NewSpeedValue = 110,
SpinAngle2 = -250,
Spinbot = false,
Jitter = false,
JitterAngle = math.random(30, 90),
SpinAngle = 60,
Spin = false,
AutoEat = false,
SpinVelocity = -250,
SpinAngle = 555,
Slingshot = false,
SlingshotValue = 0.999,
AntiStomp = false,
AutoReload = false,
AutoStomp = false,
TrashTalk = false,
AntiLock = false,
AntilockSpeed = 0.260319,
AntiBag = false,
Confusion = false,
AutoPickCash = false,
AutoDropCash = false,
RemoveJumpCooldown = false,
FakeLag = false,
BunnyHop = false
}
getgenv().Aimbot = {
Enabled = false,
Notification = false,
Keybind = Enum.KeyCode.Q,
Hitbox = "HumanoidRootPart",
HitAirshots = false,
AirshotPart = "RightFoot",
Resolver = false,
Backup = "HumanoidRootPart",
PredictionEnabled = false,
Prediction = 1.13684,
AutoSetup = false,
Smoothing = true,
Smoothness = 0.015,
Radius = 120
}
getgenv().Silent = {
Enabled = false,
Key = Enum.KeyCode.Q,
Prediction = 1.132,
Airshot = false,
AirshotPart = "RightFoot",
Backup = "HumanoidRootPart",
Notification = true,
WallCheck = true,
Part = "LowerTorso",
RandomPart = false,
AutoSetup = false,
AutoTarget = false,
LookAt = true,
Radius = 120,
TargetStats = false,
RainbowTargetStats = false
}
getgenv().Tracer = false
local TimeTick
TimeTick =
hookfunction(
wait,
function(JumpCooldown)
if JumpCooldown == 1.5 and Misc.RemoveJumpCooldown or Misc.BunnyHop then
return TimeTick()
end
return TimeTick(JumpCooldown)
end
)
local Locking = false
game:GetService("UserInputService").InputBegan:Connect(
function(Key, Typing)
if (not Typing) then
if (Key.KeyCode == Aimbot.Keybind) then
if Aimbot.Enabled then
Locking = not Locking
if Locking then
AimbotVictim = AimbotGetClosest()
if Aimbot.Notification then
x(AimbotVictim.Character.Humanoid.DisplayName, 3,'rbxthumb://type=AvatarHeadShot&id=' .. AimbotVictim.UserId .. '&w=420&h=420')
elseif not Locking then
if AimbotVictim then
AimbotVictim = nil
if Aimbot.Notification then
x("Unlocked",nil)
end
end
end
end
end
end
end
end
)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Blissful4992/ESPs/main/3D%20Drawing%20Api.lua"))()
local Circle = Library:New3DCircle()
Circle.Visible = true
Circle.ZIndex = 1
Circle.Transparency = 1
Circle.Color = Color3.fromRGB(0, 255, 255)
Circle.Thickness = 1
Circle.Radius = 6
local delta = 0
local duration = 0.5
local target_strafe = false
game:GetService("RunService").Stepped:Connect(
function(a, b)
if Plr ~= nil and target_strafe then
delta = (delta + b/duration) % 1
Circle.Visible = true
Circle.Position = Plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, 2 * math.pi * delta, 0)* CFrame.new(0, 0, Circle.Radius)+ Plr.Character.HumanoidRootPart.Position
else
Circle.Visible = false
end
armorBarBG.BackgroundColor3 = _G.ArmorBAR
TopBar.BackgroundColor3 = _G.TOPBAR
healthBarBG.BackgroundColor3 =_G.healthBarBG
if Silent.RainbowTargetStats then
armorBarBG.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
TopBar.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
healthBarBG.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
end
if AimbotVictim ~= nil and Aimbot.Enabled and Aimbot.Smoothing then
local Main =
CFrame.new(
workspace.CurrentCamera.CFrame.p,
AimbotVictim.Character[Aimbot.Hitbox].Position +
AimbotVictim.Character[Aimbot.Hitbox].Velocity * Aimbot.Prediction / 10
)
workspace.CurrentCamera.CFrame =
workspace.CurrentCamera.CFrame:Lerp(
Main,
Aimbot.Smoothness,
Enum.EasingStyle.Elastic,
Enum.EasingDirection.InOut
)
end
if Locking and AimbotVictim ~= nil and Aimbot.Enabled and not Aimbot.Smoothing then
workspace.CurrentCamera.CFrame =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
AimbotVictim.Character[Aimbot.Hitbox].Position +
AimbotVictim.Character[Aimbot.Hitbox].Velocity * Aimbot.Prediction / 10
)
end
if Locking and Aimbot.Enabled and not Aimbot.Smoothing and not Aimbot.PredictionEnabled then
workspace.CurrentCamera.CFrame =
CFrame.new(workspace.CurrentCamera.CFrame.Position, AimbotVictim.Character[Aimbot.Hitbox].Position)
end
if Aimbot.HitAirshots == true then
if AimbotVictim.Character.Humanoid.FloorMaterial == Enum.Material.Air then
Aimbot.Hitbox = Aimbot.AirshotPart
else
Aimbot.Hitbox = Aimbot.Backup
end
end
if Misc.BunnyHop then
if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 0.17
end
end
end
)
loadstring(game:HttpGet("https://pastebin.com/raw/chaGRRFm"))()
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.fromRGB(0, 166, 88)
Tracer.Thickness = 1
Tracer.Transparency = 1
_G.TracerVisible = false
_G.TracerColor = Color3.fromRGB(255, 170, 0)
_G.TracerThickness = 2
_G.TracerTransparency = 1
function x(tx,ic)
game.StarterGui:SetCore(
"SendNotification",
{
Title = Script.Name,
Text = tx,
Duration = 3.6,
Icon = ic
}
)
end
function GetGun()
if game.Players.LocalPlayer.Character then
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:FindFirstChild "Ammo" then
return v
end
end
end
return nil
end
BulletTracers = true
local Services = {
Players = game:GetService("Players"),
UserInputService = game:GetService("UserInputService"),
RunService = game:GetService("RunService")
}
local Local = {
Player = Services.Players.LocalPlayer,
Mouse = Services.Players.LocalPlayer:GetMouse()
}
local Other = {
Camera = workspace.CurrentCamera,
BeamPart = Instance.new("Part", workspace)
}
Other.BeamPart.Name = "BeamPart"
Other.BeamPart.Transparency = 1
local Settings = {
StartColor = MainAccentColor,
EndColor = MainAccentColor,
StartWidth = 3,
EndWidth = 3,
ShowImpactPoint = false,
ImpactTransparency = 0.5,
ImpactColor = Color3.new(1, 1, 1),
Time = 1
}
local funcs = {}
Local.Mouse.TargetFilter = Other.BeamPart
function funcs:Beam(v1, v2)
v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
local colorSequence =
ColorSequence.new(
{
ColorSequenceKeypoint.new(0, bullet_tracer_color),
ColorSequenceKeypoint.new(1, bullet_tracer_color)
}
)
local Part = Instance.new("Part", Other.BeamPart)
Part.Size = Vector3.new(0, 0, 0)
Part.Massless = true
Part.Transparency = 1
Part.CanCollide = false
Part.Position = v1
Part.Anchored = true
local Attachment = Instance.new("Attachment", Part)
local Part2 = Instance.new("Part", Other.BeamPart)
Part2.Size = Vector3.new(0, 0, 0)
Part2.Transparency = 0
Part2.CanCollide = false
Part2.Position = v2
Part2.Anchored = true
Part2.Material = Enum.Material.ForceField
Part2.Color = Settings.ImpactColor
Part2.Massless = true
local Attachment2 = Instance.new("Attachment", Part2)
local Beam = Instance.new("Beam", Part)
Beam.FaceCamera = true
Beam.Color = colorSequence
Beam.Attachment0 = Attachment
Beam.Attachment1 = Attachment2
Beam.LightEmission = 6
Beam.LightInfluence = 1
Beam.Width0 = Settings.StartWidth
Beam.Width1 = Settings.EndWidth
Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
Beam.TextureSpeed = 2
Beam.TextureLength = 1
delay(
Settings.Time,
function()
Part:Destroy()
Part2:Destroy()
end
)
end
spawn(
function()
while task.wait(0.5) do
gun = GetGun()
if gun then
LastAmmo = gun.Ammo.Value
gun.Ammo:GetPropertyChangedSignal("Value"):Connect(
function()
if BulletTracers and gun.Ammo.Value < LastAmmo then
LastAmmo = gun.Ammo.Value
if getgenv().Silent.Enabled and Plr ~= nil then
if getgenv().Silent.PredictionEnabled then
funcs:Beam(gun.Handle.Position, Plr.Character[getgenv().Silent.Part].Position + (Plr.Character[getgenv().Silent.Part].Velocity * Silent.Prediction / 10))
else
funcs:Beam(gun.Handle.Position, Plr.Character[getgenv().Silent.Part].Position)
end
else
funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
end
end
end
)
end
end
end
)
game:GetService("UserInputService").InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Silent.Key) then
if getgenv().Silent.Enabled then
Locked = not Locked
if Locked then
Plr = SilentGetClosest()
if Silent.Notification then
pcall(
function()
x(Plr.Character.Humanoid.DisplayName,'rbxthumb://type=AvatarHeadShot&id=' .. Plr.UserId .. '&w=420&h=420')
end
)
end
elseif not Locked then
if Plr then
Plr = nil
if Silent.Notification then
x("Unlocked!",nil)
end
end
end
end
end
end
end
)
function AimbotWallCheck(destination, ignore)
if (getgenv().Aimbot.WallCheck) then
local Origin = Camera.CFrame.p
local CheckRay = Ray.new(Origin, destination - Origin)
local Hit = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore)
return Hit == nil
else
return true
end
end
function AimbotGetClosest()
local closestPlayer
local shortestDistance = getgenv().Aimbot.Radius
for _, plr in next, Players:GetPlayers() do
if (plr ~= Client) then
local Character = plr.Character
local notKO = Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if (Character and Character ~= Client and Character.Humanoid.Health > 1 and notKO and notGrabbed) then
local ScreenPosition, IsVisibleOnViewPort =
Camera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
if (IsVisibleOnViewPort and AimbotWallCheck(Character.HumanoidRootPart.Position, {Client, Character})) then
local MDistance =
(Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPosition.X, ScreenPosition.Y)).Magnitude
if (MDistance < shortestDistance) then
closestPlayer = plr
shortestDistance = MDistance
end
end
end
end
end
if (closestPlayer ~= nil) then
return closestPlayer
else
return nil
end
end
function SilentWallCheck(destination, ignore)
if (getgenv().Silent.WallCheck) then
local Origin = Camera.CFrame.p
local CheckRay = Ray.new(Origin, destination - Origin)
local Hit = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore)
return Hit == nil
else
return true
end
end
function SilentGetClosest()
local closestPlayer
local shortestDistance = getgenv().Silent.Radius
for _, plr in next, Players:GetPlayers() do
if (plr ~= Client) then
local Character = plr.Character
local notKO = Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if (Character and Character ~= Client and Character.Humanoid.Health > 1 and notKO and notGrabbed) then
local ScreenPosition, IsVisibleOnViewPort =
Camera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
if (IsVisibleOnViewPort and SilentWallCheck(Character.HumanoidRootPart.Position, {Client, Character})) then
local MDistance =
(Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPosition.X, ScreenPosition.Y)).Magnitude
if (MDistance < shortestDistance) then
closestPlayer = plr
shortestDistance = MDistance
end
end
end
end
end
if (closestPlayer ~= nil) then
return closestPlayer
else
return nil
end
end
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall =
newcclosure(
function(...)
local args = {...}
if
Plr ~= nil and getgenv().Silent.Enabled and getnamecallmethod() == "FireServer" and
args[2] == "UpdateMousePos"
then
if getgenv().Silent.PredictionEnabled then
args[3] =
Plr.Character[getgenv().Silent.Part].Position +
(Plr.Character[getgenv().Silent.Part].Velocity * Silent.Prediction / 10)
else
args[3] = Plr.Character[getgenv().Silent.Part].Position
end
return old(unpack(args))
end
return old(...)
end
)
game:GetService("RunService").Stepped:connect(
function()
if getgenv().Mousemoverel.Enabled and MouseVictim ~= nil then
pcall(
function()
local goal =
CC:WorldToScreenPoint(
MouseVictim.Character[getgenv().Mousemoverel.Part].Position +
(MouseVictim.Character[getgenv().Mousemoverel.Part].Velocity *
getgenv().Mousemoverel.Prediction /
10)
)
mousemoverel(goal.X - LocalMouse.X, goal.Y - LocalMouse.Y)
end
)
end
if getgenv().Mousemoverel.Airshot then
if MouseVictim.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "LowerTorso"
end
end
if Misc.Speed then
if Misc.AntiLock == false then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.Value
end
end
if Misc.NewSpeed then
if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.NewSpeedValue
end
end
if Misc.Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.Angles(0, math.rad(Misc.SpinAngle), 0)
end
if Misc.Jitter then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(
0,
math.rad(Misc.SpinAngle) +
math.rad((math.random(1, 2) == 1 and Misc.JitterAngle or -Misc.JitterAngle)),
0
)
end
pcall(
function()
if BulletTracers then
game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
end
end
)
if Misc.Spin then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Misc.SpinVelocity
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.Angles(0, math.rad(Misc.SpinAngle2), 0)
end
if Misc.Slingshot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, Misc.SlingshotValue, 0)
wait(0.2)
end
if Misc.AntiStomp then
if game.Players.LocalPlayer.Character:WaitForChild("BodyEffects")["K.O"].Value == true or game.Players.LocalPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
if Misc.AutoReload then
pcall(
function()
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value == 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
)
end
if Misc.AutoStomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
if Misc.TrashTalk then
wait(0.6)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
"YUN RUNS YOU",
"All"
)
wait(5)
end
if Misc.AntiBag then
pcall(function()
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end)
end
if Misc.AntiLock then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.AntilockSpeed
end
if Misc.Confusion then
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(math.random(1, 2) == 1 and 2 or -2, 0, 0)
else
game.Players.LocalPlayer.Character.Head.CanCollide = true
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = true
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true
end
if Misc.AutoPickCash then
pcall(
function()
for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do
if v.Name == "MoneyDrop" then
local MoneyMagnitude =
(v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if MoneyMagnitude < 25 then
fireclickdetector(v.ClickDetector)
end
end
end
end
)
end
if Misc.AutoDropCash then
game.ReplicatedStorage.MainEvent:FireServer("DropMoney", 10000)
end
if Misc.RandomiseToolPos then
wait()
pcall(
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos =
Vector3.new(math.random(1, 2) == 1 and 2 or -2, 0, 0)
end
)
wait()
end
if getgenv().Silent.RandomPart then
wait()
getgenv().Silent.Part = "HumanoidRootPart"
wait()
getgenv().Silent.Part = "UpperTorso"
wait()
getgenv().Silent.Part = "LowerTorso"
wait()
end
if Misc.AutoEat then
if game.Players.LocalPlayer.Character.Humanoid.Health < 45 then
local Current_Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
if
game.Players.LocalPlayer.Character:FindFirstChild("[Chicken]") == nil or
game.Players.LocalPlayer.Backpack:FindFirstChild("[Chicken]") == nil
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace.Ignored.Shop["[Chicken] - $7"].Head.CFrame
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
end
pcall(
function()
game.Players.LocalPlayer.Character.Humanoid:EquipTool(
game.Players.LocalPlayer.Backpack["[Chicken]"]
)
end
)
pcall(
function()
game.Players.LocalPlayer.Character["[Chicken]"]:Activate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Activate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Activate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Activate()
wait(0.1)
game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate()
end
)
end
end
Tracer.Visible = _G.TracerVisible
Tracer.Color = _G.TracerColor
Tracer.Thickness = _G.TracerThickness
Tracer.Transparency = _G.TracerTransparency
if getgenv().Silent.Airshot == true then
if Plr ~= nil and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Silent.Part = getgenv().Silent.AirshotPart
else
getgenv().Silent.Part = getgenv().Silent.Backup
end
end
if getgenv().Tracer == true and Plr ~= nil and getgenv().Silent.Enabled then
local TorsoPosition = cc:worldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
local Vector, OnScreen = cc:worldToViewportPoint(Plr.Character[getgenv().Silent.Part].Position)
Tracer.Visible = true
Tracer.From = Vector2.new(TorsoPosition.X, TorsoPosition.Y)
Tracer.To = Vector2.new(Vector.X, Vector.Y)
else
Tracer.Visible = false
end
if getgenv().Silent.AutoTarget then
wait(1.65)
Plr = SilentGetClosest()
Locked = true
wait(1.65)
end
if Plr ~= nil and getgenv().Silent.LookAt then
game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
local playerService = game:GetService("Players")
local client = playerService.LocalPlayer
local cPos = client.Character.PrimaryPart.Position
local tPos = Plr.Character:FindFirstChild("HumanoidRootPart").Position + Plr.Character:FindFirstChild('HumanoidRootPart').Velocity * (1.02 / 10)
local modTPos = Vector3.new(tPos.X, cPos.Y, tPos.Z)
local newCFrame = CFrame.new(cPos, modTPos)
client.Character:SetPrimaryPartCFrame(newCFrame)
else
game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true
end
if (Plr ~= nil and getgenv().Silent.TargetStats) then
local plrName = tostring(Plr.Name)
local targetHealth = math.floor(getHealth(plrName))
local targetArmor = math.floor(getArmor(plrName))
local targetDist = math.floor(getDistance(Plr))
local targetWinning = isWinning(plrName)
-- // Headshot
targetHeadshot.Image = 'rbxthumb://type=AvatarHeadShot&id=' .. Plr.UserId .. '&w=420&h=420'
-- // Name
targetName.Text = plrName
if (Plr.Character.Humanoid.DisplayName ~= plrName) then
targetName.Text = Plr.Name .. '[' .. Plr.Character.Humanoid.DisplayName .. ']'
end
-- // Health
healthBarBG.Size = UDim2.new((targetHealth / 100), 0, 0, 17)
healthText.Text = targetHealth
-- // Armor
armorBarBG.Size = UDim2.new((targetArmor / 200), 0, 0, 17)
armorText.Text = targetArmor
-- // Distance
Distance.Text = 'Distance: ' .. targetDist .. " studs"
-- // Winning
if (targetWinning) then
Winning.Text = 'Winning: Yes'
else
Winning.Text = 'Winning: No'
end
-- // Making the UI visible
Body.Visible = true
else
-- // Making the UI invisible
Body.Visible = false
end
if getgenv().Silent.AutoSetup then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, " ")
local ping = split[1]
if tonumber(ping) <= 40 then
getgenv().Prediction = 1.23
elseif tonumber(ping) <= 50 then
getgenv().Silent.Prediction = 1.286942
elseif tonumber(ping) < 70 then
getgenv().Silent.Prediction = 1.3031
elseif tonumber(ping) <= 85 then
getgenv().Silent.Prediction = 1.30984
elseif tonumber(ping) <= 110 then
getgenv().Silent.Prediction = 1.15569420
elseif tonumber(ping) <= 150 then
getgenv().Silent.Prediction = 1.165
elseif tonumber(ping) >= 200 then
getgenv().Silent.Prediction = 1.18684290
end
end
end
)
getgenv().Mousemoverel = {
Enabled = false,
Key = Enum.KeyCode.Q,
Prediction = 1.165,
Airshot = false,
Part = "LowerTorso" -- LowerTorso, HumanoidRootPart,Head,UpperTorso
}
local MouseLocked = false
function MouseGetClosest()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso")
then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Mousemoverel.Key) then
MouseLocked = not MouseLocked
if getgenv().Mousemoverel.Enabled then
if MouseLocked then
MouseVictim = MouseGetClosest()
x(MouseVictim.Character.Humanoid.DisplayName,'rbxthumb://type=AvatarHeadShot&id=' .. MouseVictim.UserId .. '&w=420&h=420')
elseif not MouseLocked then
if MouseVictim then
MouseVictim = nil
end
x("Unlocked",nil)
end
end
end
end
end
)
local watermark_module = loadstring(game:HttpGet("https://pastebin.com/raw/UawhBK1u"))()
watermark_module.name = "Yun Rewrite"
watermark_module.accent = Color3.fromRGB(224, 125, 224)
watermark_module.visible = false
local client_info = loadstring(game:HttpGet("https://raw.githubusercontent.com/ao-0/Yun/main/client_info.lua"))()
local script_info = loadstring(game:HttpGet("https://raw.githubusercontent.com/ao-0/Yun/main/script_info.lua"))()
if script_info.status == "disabled" then
game:Shutdown()
end
if script_info.announcement ~= "" then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Yun",
Text = script_info.announcement
}
)
end
loadstring(
game:HttpGet(
"https://gist.githubusercontent.com/murderspree/84309f4b27fc481923f1a647c204826d/raw/a1134751b9ab8cdae1b4fbc7db9230516d8d0eca/gistfile1.txt"
)
)()
-- \\ Library Launch
local library = loadstring(game:HttpGet("https://pastebin.com/raw/L7Z56MwH"))()
local actualLib = library:initLibrary()
local lib = actualLib:Load({name = "Yun Rewrite", sizeX = 425, sizeY = 510, color = Color3.fromRGB(37, 15, 134)})
-- \\ T510
local Aiming = lib:Tab("Aiming")
local Blatant = lib:Tab("Blatant")
local Visuals = lib:Tab("Visuals")
local Miscellaneous = lib:Tab("Miscellaneous")
local SettingsTab = lib:Tab("Settings")
-- \\ Sections
local Settings = SettingsTab:Section {name = "Settings", column = 1}
local Info = SettingsTab:Section {name = "Info", column = 2}
local Camlock = Aiming:Section {name = "Camlock", column = 1}
local Chr = Blatant:Section {name = "Character", column = 1}
local Tool = Blatant:Section {name = "Tool Position", column = 2}
local AA = Blatant:Section {name = "Anti-Aim", column = 2}
local Teleports = Blatant:Section {name = "Teleport", column = 2}
local Target = Aiming:Section {name = "Target", column = 2}
local MouseLock = Aiming:Section {name = "Mouse Lock", column = 1}
local Esp = Visuals:Section {name = "Esp", column = 1}
local World = Visuals:Section {name = "World", column = 2}
local Crosshair = Visuals:Section {name = "Crosshair", column = 1}
local Items = Visuals:Section {name = "Character", column = 1}
local Chams = Visuals:Section {name = "Chams", column = 2}
local chr = Miscellaneous:Section {name = "Character", column = 1}
local Animations = Miscellaneous:Section {name = "Animation", column = 2}
local Fakelag = Miscellaneous:Section {name = "Fake Lag", column = 1}
local skins = Miscellaneous:Section {name = "Skins", column = 1}
local AutoBuy = Miscellaneous:Section {name = "Auto-Buy", column = 2}
local BulletTracer = Visuals:Section {name = "Bullet Tracer", column = 2}
local configs = {}
local configFolder = "epic config folder/" .. game.PlaceId
for i, v in next, listfiles(configFolder) do
local newconfig = v:gsub(configFolder .. "\\", "")
newconfig = newconfig:gsub(".cfg", "")
table.insert(configs, newconfig)
end
-- \\ Configs
local ChosenConfig = Settings:Label("Selected Config: None")
local dropdown =
Settings:Dropdown {
Name = "Configs",
Content = configs,
flag = "configchosen",
Callback = function(a)
ChosenConfig:Set(
"Selected Config: " .. tostring(a):gsub(".cfg", ""):gsub("epic config folder/" .. game.PlaceId .. "\\", "")
)
end
}
local button =
Settings:Button {
Name = "Load Config",
Callback = function()
actualLib:LoadConfig(actualLib.flags.configchosen)
end
}
local button =
Settings:Button {
Name = "Delete Config",
Callback = function()
delfile(configFolder .. "\\" .. actualLib.flags.configchosen .. ".cfg")
local configs = {}
for i, v in next, listfiles(configFolder) do
local newconfig = v:gsub(configFolder .. "\\", "")
newconfig = newconfig:gsub(".cfg", "")
table.insert(configs, newconfig)
end
dropdown:Refresh(configs)
end
}
local configName = ""
local box =
Settings:Box {
Name = "Config Name",
Placeholder = "config",
callback = function(e)
configName = e
end
}
local button =
Settings:Button {
Name = "Save Config",
Callback = function()
actualLib:SaveConfig(configName)
local configs = {}
for i, v in next, listfiles(configFolder) do
local newconfig = v:gsub(configFolder .. "\\", "")
newconfig = newconfig:gsub(".cfg", "")
table.insert(configs, newconfig)
end
dropdown:Refresh(configs)
end
}
-- \\ Camlock
Camlock:Toggle {
Name = "Enabled",
Flag = "CamlockToggle",
callback = function(e)
getgenv().Aimbot.Enabled = e
end
}
Camlock:Keybind {
name = "Keybind",
default = Enum.KeyCode.Q,
blacklist = {
Enum.KeyCode.Unknown,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.Slash,
Enum.KeyCode.Tab,
Enum.KeyCode.Backspace,
Enum.KeyCode.Escape
},
flag = "CamlockBind",
callback = function(e)
getgenv().Aimbot.Keybind = e
end
}
local PredictionToggle =
Camlock:Toggle {
Name = "Prediction Enabled",
Flag = "PredictionToggle",
callback = function(e)
getgenv().Aimbot.PredictionEnabled = e
end
}
Camlock:Box {
Name = "Prediction Amount",
Default = "1.1369420",
Placeholder = "1.1369420",
Flag = "PredictionTextboxCamlock",
callback = function(e)
getgenv().Aimbot.Prediction = e
end
}
Camlock:dropdown {
name = "Hitbox",
content = {"Head", "Torso", "Penis", "Feet"},
Default = "Torso",
multichoice = false,
callback = function(State)
if State == "Head" then
getgenv().Aimbot.Hitbox = "Head"
getgenv().Aimbot.Backup = "Head"
elseif State == "Torso" then
getgenv().Aimbot.Hitbox = "HumanoidRootPart"
getgenv().Aimbot.Backup = "HumanoidRootPart"
elseif State == "Penis" then
getgenv().Aimbot.Hitbox = "LowerTorso"
getgenv().Aimbot.Backup = "LowerTorso"
elseif State == "Feet" then
getgenv().Aimbot.Hitbox = "RightFoot"
getgenv().Aimbot.Backup = "RightFoot"
end
end,
flag = "CamlockAimPart"
}
Camlock:Toggle {
Name = "Enable Wall Check",
Flag = "WallCheckToggle",
callback = function(e)
getgenv().Aimbot.WallCheck = e
end
}
Camlock:Toggle {
Name = "Enable Notifications",
Flag = "Notifications",
callback = function(e)
getgenv().Aimbot.Notification = e
end
}
Camlock:dropdown {
name = "Airshot Hitbox",
content = {"Head", "Torso", "Penis", "Feet"},
Default = "Feet",
multichoice = false,
callback = function(State)
if State == "Head" then
getgenv().Aimbot.AirshotPart = "Head"
elseif State == "Torso" then
getgenv().Aimbot.AirshotPart = "HumanoidRootPart"
elseif State == "Penis" then
getgenv().Aimbot.AirshotPart = "LowerTorso"
elseif State == "Feet" then
getgenv().Aimbot.AirshotPart = "RightFoot"
end
end,
flag = "CamlockAirshotPart"
}
Camlock:Toggle {
Name = "Anti-Lock Resolver",
Flag = "AntiLockResolverCamLOCK",
callback = function(e)
Resolver = false
if e then
getgenv().Aimbot.Prediction = -getgenv().Aimbot.Prediction
else
getgenv().Aimbot.Prediction = actualLib.flags.PredictionTextboxCamlock
end
end
}
Camlock:Toggle {
Name = "Smoothing Enabled",
Flag = "SmoothingToggle",
callback = function(e)
getgenv().Aimbot.Smoothing = e
end
}
Camlock:Box {
Name = "Smoothness Amount",
Default = "0.015",
Placeholder = "0.015",
Flag = "SmoothnessTextbox",
callback = function(e)
getgenv().Aimbot.Smoothness = e
end
}
-- \\ Target
Target:Toggle {
Name = "Enabled",
Flag = "TargetToggle",
callback = function(e)
getgenv().Silent.Enabled = e
end
}
Target:Keybind {
name = "Keybind",
default = Enum.KeyCode.Q,
blacklist = {
Enum.KeyCode.Unknown,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.Slash,
Enum.KeyCode.Tab,
Enum.KeyCode.Backspace,
Enum.KeyCode.Escape
},
flag = "TargetKeybind",
callback = function(e)
getgenv().Silent.Key = e
end
}
Target:dropdown {
name = "Hitbox",
content = {"Head", "Torso", "Penis", "Feet"},
Default = "Torso",
multichoice = false,
callback = function(State)
if State == "Head" then
getgenv().Silent.Hitbox = "Head"
getgenv().Silent.Backup = "Head"
elseif State == "Torso" then
getgenv().Silent.Hitbox = "HumanoidRootPart"
getgenv().Silent.Backup = "HumanoidRootPart"
elseif State == "Penis" then
getgenv().Silent.Hitbox = "LowerTorso"
getgenv().Silent.Backup = "LowerTorso"
elseif State == "Feet" then
getgenv().Silent.Hitbox = "RightFoot"
getgenv().Silent.Backup = "RightFoot"
end
end,
flag = "TargetAimPart"
}
Target:Toggle {
Name = "Random Hitbox",
Flag = "RandomHitboxToggle",
callback = function(e)
getgenv().Silent.RandomPart = e
end
}
local TargetPredictionToggle =
Target:Toggle {
Name = "Prediction Enabled",
Flag = "PredictionEnabledTarget",
callback = function(e)
getgenv().Silent.PredictionEnabled = e
end
}
Target:Box {
Name = "Prediction Amount",
Default = "1.1369420",
Placeholder = "1.1369420",
Flag = "PredictionTextbox",
callback = function(e)
getgenv().Silent.Prediction = e
end
}
Target:Toggle {
Name = "Wall Check",
Flag = "SilentWallCheckToggle",
callback = function(e)
getgenv().Silent.WallCheck = e
end
}
Target:Toggle {
Name = "Look At",
Flag = "LookAtTog",
callback = function(e)
getgenv().Silent.LookAt = e
end
}
Target:ToggleColorPicker {
Name = "Target Stats",
Default = Color3.fromRGB(255, 0, 4),
ToggleFlag = "TargetStatstog",
ColorPickerFlag = "targetstatsflag",
ToggleCallback = function(e)
getgenv().Silent.TargetStats = e
end,
ColorPickerCallback = function(xd)
_G.ArmorBAR = xd
_G.TOPBAR = xd
_G.healthBarBG = xd
end
}
Target:Toggle {
Name = "Rainbow Target Stats",
Flag = "RainbowtargetStats",
callback = function(e)
getgenv().Silent.RainbowTargetStats = e
end
}
Target:Toggle {
Name = "Auto Target",
Flag = "SilentAimTog",
callback = function(e)
getgenv().Silent.AutoTarget = e
end
}
Target:Toggle {
Name = "Auto Setup",
Flag = "AutoSetupTog",
callback = function(e)
getgenv().Silent.AutoSetup = e
end
}
Target:Toggle {
Name = "Notifications",
Flag = "NotificationSilentToggle",
callback = function(e)
getgenv().Silent.Notification = e
end
}
Target:Toggle {
Name = "Airshot Function",
Flag = "AirshotFuncTargetToggle",
callback = function(e)
getgenv().Silent.Airshot = e
end
}
Target:dropdown {
name = "Airshot Hitbox",
content = {"Head", "Torso", "Penis", "Feet"},
Default = "Feet",
multichoice = false,
callback = function(State)
if State == "Head" then
getgenv().Silent.AirshotPart = "Head"
elseif State == "Torso" then
getgenv().Silent.AirshotPart = "HumanoidRootPart"
elseif State == "Penis" then
getgenv().Silent.AirshotPart = "LowerTorso"
elseif State == "Feet" then
getgenv().Silent.AirshotPart = "RightFoot"
end
end,
flag = "SilentAirshotDrop"
}
Target:Toggle {
Name = "Anti-Lock Resolver",
Flag = "AntiLockResolverSilent",
callback = function(e)
Resolver = false
if e then
getgenv().Silent.Prediction = -getgenv().Silent.Prediction
else
getgenv().Silent.Prediction = actualLib.flags.PredictionTextbox
end
end
}
Target:ToggleColorPicker {
Name = "Tracer",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "TracerFlag",
ColorPickerFlag = "TracerColorFlag",
ToggleCallback = function(e)
getgenv().Tracer = e
end,
ColorPickerCallback = function(xd)
_G.TracerColor = xd
end
}
Target:Toggle {
Name = "Target Strafe",
Flag = "TRGT_STRAFE",
callback = function(e)
target_strafe = e
end
}
Target:Slider{
name = "Orbit Speed";
Default = 50;
Min = 1;
Max = 100;
Flag = "ORBT_SPEED";
Callback = function(a)
duration = a/5
end
}
Target:Slider{
name = "Distance";
Default = 6;
Min = 2;
Max = 15;
Flag = "DISTANCE";
Callback = function(a)
Circle.Radius = a
end
}
Target:ColorPicker{
Name = "Color";
Default = library.color;
Flag = "STRAFE_COLOR";
Callback = function(color)
Circle.Color = color
end
}
MouseLock:Toggle {
Name = "Enabled",
Flag = "MouseLockToggle",
callback = function(e)
getgenv().Mousemoverel.Enabled = e
end
}
MouseLock:Keybind {
name = "Keybind",
default = Enum.KeyCode.Q,
blacklist = {
Enum.KeyCode.Unknown,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.Slash,
Enum.KeyCode.Tab,
Enum.KeyCode.Backspace,
Enum.KeyCode.Escape
},
flag = "CamlockBind",
callback = function(e)
getgenv().Mousemoverel.Key = e
end
}
MouseLock:Box {
Name = "Prediction Amount",
Default = "1.165",
Placeholder = "1.165",
Flag = "MouseLockPredictionTextbox",
callback = function(e)
getgenv().Mousemoverel.Prediction = e
end
}
MouseLock:dropdown {
name = "Hitbox",
content = {"Head", "Torso", "Penis", "Feet"},
Default = "Torso",
multichoice = false,
callback = function(State)
if State == "Head" then
getgenv().Mousemoverel.Part = "Head"
elseif State == "Torso" then
getgenv().Mousemoverel.Part = "HumanoidRootPart"
elseif State == "Penis" then
getgenv().Mousemoverel.Part = "LowerTorso"
elseif State == "Feet" then
getgenv().Mousemoverel.Part = "RightFoot"
end
end,
flag = "MouseLockAimPart"
}
-- \\ Character
Chr:Toggle {
Name = "SuperHuman",
flag = "SuperHumanToggle",
callback = function(e)
getgenv().es_pedofilo = e
end
}
Chr:Toggle {
Name = "Speed",
flag = "SpeedToggle",
callback = function(e)
Misc.NewSpeed = e
end
}
local NewSpeedValueSlider =
Chr:Slider {
Name = "NewSpeed",
Default = 110,
Min = 0,
Max = 350,
Decimals = 0,
Flag = "NewSpeedSliderValue",
callback = function(e)
Misc.NewSpeedValue = e
end
}
NewSpeedValueSlider:SetValueTexT("Speed Value: [VALUE]/350")
Chr:togglekeybind {
name = "CFrame Speed",
default = Enum.KeyCode.Z,
keybindflag = "CFrameSpeedToggleKey",
toggleflag = "CFrameSpeedToggle",
blacklist = {
Enum.KeyCode.Unknown,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.Slash,
Enum.KeyCode.Tab,
Enum.KeyCode.Backspace,
Enum.KeyCode.Escape
},
togglecallback = function(e)
Misc.Speed = e
end
}
local CFrameSpeedValue =
Chr:Slider {
Name = "NewSpeed",
Default = 0.6,
Min = 0,
Max = 5,
Decimals = 2,
Flag = "CFrameSpeedValueSlider",
callback = function(e)
Misc.Value = e
end
}
CFrameSpeedValue:SetValueTexT("CFrame Speed Value: [VALUE]/5")
Chr:Toggle {
Name = "Spin",
Flag = "SpinbotToggle",
callback = function(e)
Misc.Spinbot = e
end
}
Chr:Toggle {
Name = "Lay Spinbot",
Flag = "LaySpinbotToggle",
callback = function(e)
Misc.Spinbot = e
if e then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3152378852"
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=3152378852"
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=3152378852"
else
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = Storage.Idle
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = Storage.Run
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = Storage.Walk
end
end
}
local SpinSpeed =
Chr:Slider {
Name = "Spin Speed",
Default = 500,
Min = 0,
Max = 500,
Flag = "SpinSpeedSlider",
callback = function(e)
Misc.SpinAngle = e
end
}
SpinSpeed:SetValueTexT("Spin Speed: [VALUE]/500")
Chr:Toggle {
Name = "Jitter",
Flag = "JitterToggle",
callback = function(e)
Misc.Jitter = e
end
}
local JitterAng =
Chr:Slider {
Name = "Jitter Angle",
Default = 500,
Min = 0,
Max = 500,
Flag = "JitterAngle",
callback = function(e)
Misc.JitterAngle = e
end
}
JitterAng:SetValueTexT("Jitter Angle : [VALUE]/500")
-- \\ AA
AA:Toggle {
Name = "Spin Anti-Aim",
Flag = "SpinAatoggle",
callback = function(e)
Misc.Spin = e
end
}
local SpinVelocity =
AA:Slider {
Name = "Spin Velocity",
Default = -250,
Min = -500,
Max = 500,
Flag = "SpinVelocitySlider",
callback = function(e)
Misc.SpinVelocity = e
end
}
SpinVelocity:SetValueTexT("Spin Velocity : [VALUE]/500")
local SpinAngle =
AA:Slider {
Name = "Spin Angle",
Default = -250,
Min = -500,
Max = 500,
Flag = "JitterAngle",
callback = function(e)
Misc.SpinAngle2 = e
end
}
SpinAngle:SetValueTexT("Spin Angle : [VALUE]/500")
AA:Toggle {
Name = "Anti-Lock",
Flag = "AntiLockToggle",
callback = function(e)
Misc.AntiLock = e
end
}
local AntiLockSpeed =
AA:Slider {
Name = "Anti-Lock Speed",
Default = 0.260319,
Min = 0.15,
Max = 0.6,
Decimals = 1,
Flag = "AntiLockSpeedSlider",
callback = function(e)
Misc.AntilockSpeed = e
end
}
AntiLockSpeed:SetValueTexT("Anti-Lock Speed : [VALUE]/0.6")
AA:Toggle {
Name = "SlingShot Anti-Aim",
Flag = "SlingShotAaToggle",
callback = function(e)
Misc.Slingshot = e
end
}
local SlingShotCframe =
AA:Slider {
Name = "Slingshot_CFRAME",
Default = 0.999,
Min = 0.1,
Max = 3,
Decimals = 5,
Flag = "SlingShotSlider",
callback = function(e)
Misc.SlingshotValue = e
end
}
SlingShotCframe:SetValueTexT("Slingshot CFrame: [VALUE]/3")
AA:Toggle {
Name = "Confusion",
Flag = "ConfusionToggle",
callback = function(e)
Misc.Confusion = e
end
}
-- \\ Returning to Character
Chr:Toggle {
Name = "Remove Slowdown",
flag = "RemoveSlowdownToggle",
callback = function(jjsplcoit)
repeat
wait(0.1)
local player = game.Players.LocalPlayer
local DeletePart =
player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
if DeletePart then
DeletePart:Destroy()
end
if player.Character.BodyEffects.Reload.Value == true then
player.Character.BodyEffects.Reload.Value = false
end
until jjsplcoit == false
end
}
Chr:Toggle {
Name = "Remove Jump Cooldown",
Flag = "NoJumpColDown",
callback = function(e)
Misc.RemoveJumpCooldown = e
end
}
Chr:Toggle {
Name = "Bunny Hop",
Flag = "BHopToggle",
callback = function(e)
Misc.BunnyHop = e
end
}
Chr:Toggle {
Name = "Anti Stomp",
Flag = "AntiStompToggle",
callback = function(e)
Misc.AntiStomp = e
end
}
--[[ Non blatant
Chr:Toggle {
Name = "Auto Reload",
Flag = "AutoReloadToggle",
callback = function(e)
Misc.AutoReload= e
end}
Chr:Toggle {
Name = "Trash Talk",
Flag = "TrashTalkToggle",
callback = function(e)
Misc.TrashTalk= e
end}
--]]
Chr:Toggle {
Name = "Auto Stomp",
Flag = "AutoStompToggle",
callback = function(e)
Misc.AutoStomp = e
end
}
Chr:Toggle {
Name = "Anti Bag",
Flag = "AntiBagToggle",
callback = function(e)
Misc.AntiBag = e
end
}
Chr:Toggle {
Name = "Auto Pick Up Cash",
Flag = "AutoPickCashToggle",
callback = function(e)
Misc.AutoPickCash = e
end
}
Chr:Toggle {
Name = "Auto Drop Cash",
Flag = "AutoDropCashToggle",
callback = function(e)
Misc.AutoDropCash = e
end
}
Chr:Toggle {
Name = "Auto Eat",
Flag = "AutoEatToggle",
callback = function(e)
Misc.AutoEat = e
end
}
-- \\
Tool:Toggle {
Name = "Randomize Tool Position",
Flag = "RandomiseToolPosToggle",
callback = function(e)
Misc.RandomiseToolPos = e
end
}
local XAxis =
Tool:Slider {
Name = "XaXIS",
Default = 0,
Min = 0,
Max = 25,
Decimals = 0,
Flag = "ToolXAxisSlider",
callback = function(e)
pcall(
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(e, 0, 0)
end
)
end
}
XAxis:SetValueTexT("Tool X Axis: [VALUE]/25")
local YAxis =
Tool:Slider {
Name = "YAxis",
Default = 0,
Min = 0,
Max = 25,
Decimals = 0,
Flag = "ToolYAxis",
callback = function(e)
pcall(
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, e, 0)
end
)
end
}
YAxis:SetValueTexT("Tool Y Axis: : [VALUE]/25")
local ZAxis =
Tool:Slider {
Name = "ZAxis",
Default = 0,
Min = 0,
Max = 25,
Decimals = 0,
Flag = "ToolZAxis",
callback = function(e)
pcall(
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, 0, e)
end
)
end
}
ZAxis:SetValueTexT("Tool Z Axis: : [VALUE]/25")
Tool:Button {
Name = "Reset Tool Position",
Callback = function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, 0, 0)
end
}
-- \\ Misc Char
chr:Toggle {
Name = "Auto Reload",
Flag = "AutoReloadToggle",
callback = function(e)
Misc.AutoReload = e
end
}
chr:Toggle {
Name = "Trash Talk ",
Flag = "TrashTalkToggle",
callback = function(e)
Misc.TrashTalk = e
end
}
-- \\ Animation
Animations:dropdown {
name = "Idle Animation",
content = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"},
multichoice = false,
callback = function(State)
if State == "Borock" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3293641938"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3710131919"
elseif State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=616158929"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=616160636"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=1083195517"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=1083214717"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=656117400"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=656118341"
elseif State == "Ud'zal" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=707742142"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=707855907"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
end
end
}
Animations:dropdown {
name = "Walk Animation",
content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"},
multichoice = false,
callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=616168032"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083178339"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=656121766"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=707897309"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=782843345"
end
end
}
Animations:dropdown {
name = "Run Animation",
content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"},
multichoice = false,
callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=616163682"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083216690"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=656118852"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=707861613"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=782842708"
end
end
}
Animations:dropdown {
name = "Jump Animation",
content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},
multichoice = false,
callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=616161997"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083218792"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=656117878"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=707853694"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=782847020"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319841935"
end
end
}
Animations:dropdown {
name = "Fall Animation",
content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},
multichoice = false,
callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=616157476"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083189019"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=656115606"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=707829716"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=782846423"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319839762"
end
end
}
-- \\ Fake Lag
Fakelag:Toggle {
Name = "Enabled",
Flag = "FakeLagEnabledToggle",
callback = function(e)
FakeLag = false
getgenv().FakeLagSpeed = 0.000001
if e then
FakeLag = true
while FakeLag == true do
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(getgenv().FakeLagSpeed)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait()
end
else
FakeLag = false
end
end
}
local FakeLagMultiplier =
Fakelag:Slider {
Name = "FakeLagSpeed",
Default = 1,
Min = 1,
Max = 10,
Decimals = 0,
Flag = "FakeLagSlider",
callback = function(Value)
SplitValue = Value / 10
getgenv().FakeLagSpeed = SplitValue
end
}
FakeLagMultiplier:SetValueTexT("Multiplier: [VALUE]/10")
-- \\ Skins
skins:dropdown {
name = "Revolver Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornLilac",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = "rbxassetid://8117372147"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID =
Skins["[Revolver]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Drum Gun Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornLilac",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = "rbxassetid://8117472482"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID =
Skins["[DrumGun]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "SMG Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornLilac",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = "rbxassetid://8117610299"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID =
Skins["[SMG]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Shotgun Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = "rbxassetid://8117711839"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID =
Skins["[Shotgun]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Tactical Shotgun Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = "rbxassetid://8574048801"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID =
Skins["[TacticalShotgun]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "RPG Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = "rbxassetid://8117888557"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID =
Skins["[RPG]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "P90 Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = "rbxassetid://8205076879"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID =
Skins["[P90]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "LMG Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = "rbxassetid://8118300778"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID =
Skins["[LMG]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Flamethrower Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = "rbxassetid://8118746973"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID =
Skins["[Flamethrower]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "DB Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
"rbxassetid://8118671836"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Silencer Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = "rbxassetid://8118796056"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID =
Skins["[Silencer]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Glock Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = "rbxassetid://8118796056"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Double-Barrel SG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Glock]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Glock]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Glock]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Glock]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID =
Skins["[Glock]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "AR Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornLilac",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = "rbxassetid://8118796056"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID =
Skins["[AR]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "Silencer AR Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornRed",
"BattlewornGreen",
"BattlewornOrange",
"BattlewornPink"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = "rbxassetid://8119037894"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornOrange" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Battleworn Orange"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Battleworn Red"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Battleworn Pink"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID =
Skins["[SilencerAR]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "AK-47 Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = "rbxassetid://8165577165"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID =
Skins["[AK47]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID =
Skins["[AK47]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID =
Skins["[AK47]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID =
Skins["[AK47]"]["Battleworn Green"].TextureID
end
end
}
skins:dropdown {
name = "AUG Skin",
content = {
"Default",
"GoldGlory",
"RedDeath",
"Biohazard",
"Icey",
"Future",
"BlackAndWhite",
"Danger",
"BattlewornPink",
"BattlewornPurple",
"BattlewornYellish",
"BattlewornRed",
"BattlewornGreen"
},
multichoice = false,
callback = function(State)
if State == "Default" then
pcall(
function()
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = "rbxassetid://8118933457"
end
)
elseif State == "GoldGlory" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Gold Glory"].TextureID
elseif State == "RedDeath" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Red Death"].TextureID
elseif State == "Biohazard" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Biohazard"].TextureID
elseif State == "Icey" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Icey"].TextureID
elseif State == "Future" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Future"].TextureID
elseif State == "BlackAndWhite" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Black & White"].TextureID
elseif State == "Danger" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Danger"].TextureID
elseif State == "BattlewornPink" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Black & White"].TextureID
elseif State == "BattlewornPurple" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Purple"].TextureID
elseif State == "BattlewornYellish" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID =
Skins["[AUG]"]["Battleworn Yellowish"].TextureID
elseif State == "BattlewornRed" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Red"].TextureID
elseif State == "BattlewornLilac" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Lilac"].TextureID
elseif State == "BattlewornGreen" then
game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Green"].TextureID
end
end
}
-- \\ END OF THIS SHIT (TOOK ME 1 AND HALF HOUR TO DO IT)
-- \ World
local SaturationSlider =
World:Slider {
Name = "Saturation",
Default = 0.10000000149012,
Min = 0,
Max = 10,
Decimals = 0,
Flag = "SaturationSlidere",
callback = function(e)
game.Lighting.ColorCorrection.Saturation = tonumber(e)
end
}
SaturationSlider:SetValueTexT("Saturation: [VALUE]/10")
World:Button {
Name = "Reset Saturation",
Callback = function()
game.Lighting.ColorCorrection.Saturation = 0.10000000149012
end
}
World:Toggle {
Name = "Enable Fog",
Flag = "FogToggle",
callback = function(e)
if e then
game.Lighting.FogEnd = 9999
else
game.Lighting.FogEnd = 500
end
end
}
local BrightnessSlider =
World:Slider {
Name = "Brightness",
Default = 1,
Min = 0,
Max = 50,
Decimals = 0,
Flag = "Brightnessslidere",
callback = function(e)
game.Lighting.Brightness = tonumber(e)
end
}
BrightnessSlider:SetValueTexT("Brightness: [VALUE]/50")
World:Button {
Name = "Reset Brightness",
Callback = function()
game.Lighting.Brightness = 1
end
}
local GlobalShadows =
World:Toggle {
Name = "Global Shadows",
flag = "GlobalShadows",
callback = function(e)
game:GetService("Lighting").GlobalShadows = e
end
}
GlobalShadows:Toggle(true)
World:ColorPicker {
Name = "Fog Color",
Default = Color3.fromRGB(0, 0, 0),
Flag = "FogColorSlider",
callback = function(e)
game:GetService("Lighting").FogColor = e
end
}
World:Button {
Name = "Reset Fog Color",
Callback = function()
game:GetService("Lighting").FogColor = Color3.fromRGB(0, 0, 0)
end
}
-- \\ Esp
local ESP = loadstring(game:HttpGet("https://pastebin.com/raw/tQjGsdjQ"))()
Esp:ToggleColorPicker {
Name = "ESP Enabled",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "EspEnabledToggleFlag",
ColorPickerFlag = "EspEnabledColorPickerFlag",
ToggleCallback = function(e)
ESP.Enabled = e
end,
ColorPickerCallback = function(xd)
ESP.Color = xd
end
}
Esp:Toggle {
Name = "Enable Boxes",
flag = "EspBoxesToggle",
callback = function(e)
ESP.Boxes = e
end
}
Esp:Toggle {
Name = "Enable Tracers",
flag = "EspTracersToggle",
callback = function(e)
ESP.Tracers = e
end
}
Esp:Toggle {
Name = "Enable Info",
flag = "EspInfoToggle",
callback = function(e)
ESP.Names = e
end
}
-- \\ Character
--[[
RightFootMeshID = game.Players.LocalPlayer.Character.RightFoot.MeshId,
RightLowerLegMeshID = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId,
RightUpperLegMeshID = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId,
RightFootTransparency = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID,
RightLowerLegTransparency = game.Players.LocalPlayer.Character.RightLowerLeg.Transparency
--]]
Items:Toggle {
Name = "Korblox",
flag = "KorbloxTog",
callback = function(e)
if e then
game.Players.LocalPlayer.Character.RightFoot.MeshId = "http://www.roblox.com/asset/?id=902942093"
game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = "http://www.roblox.com/asset/?id=902942093"
game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
game.Players.LocalPlayer.Character.RightFoot.Transparency = 1
game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = 1
else
game.Players.LocalPlayer.Character.RightFoot.MeshId = Storage.RightFootMeshID
game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = Storage.RightLowerLegMeshID
game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = Storage.RightUpperLegMeshID
game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = Storage.RightUpperLegMeshID
game.Players.LocalPlayer.Character.RightFoot.Transparency = Storage.RightFootTransparency
game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = Storage.RightLowerLegTransparency
end
end
}
Items:Toggle {
Name = "Blizzard Beast Mode",
flag = "BBMToggle",
callback = function(e)
if e then
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://209712379"
end
)
else
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
end
)
end
end
}
Items:Toggle {
Name = "Super Super Happy Face",
flag = "SSHFToggle",
callback = function(e)
if e then
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://494290547"
end
)
else
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
end
)
end
end
}
Items:Toggle {
Name = "Beast Mode",
flag = "BMToggle",
callback = function(e)
if e then
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://127959433"
end
)
else
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
end
)
end
end
}
Items:Toggle {
Name = "Playful Vampire",
flag = "PVToggle",
callback = function(e)
if e then
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://2409281591"
end
)
else
pcall(
function()
game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
end
)
end
end
}
-- \\ Crosshair
local LeftCrosshair =
Crosshair:ToggleColorPicker {
Name = "Left",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "LeftToggleFlag",
ColorPickerFlag = "LeftCPFlag",
ToggleCallback = function(e)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = e
end,
ColorPickerCallback = function(xd)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = xd
end
}
LeftCrosshair:Toggle(true)
local TopCrosshair =
Crosshair:ToggleColorPicker {
Name = "Top",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "TopToggleFlag",
ColorPickerFlag = "TopCpflag",
ToggleCallback = function(e)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = e
end,
ColorPickerCallback = function(xd)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = xd
end
}
TopCrosshair:Toggle(true)
local BottomCrosshair =
Crosshair:ToggleColorPicker {
Name = "Bottom",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "BottomToggleFlag",
ColorPickerFlag = "BottomCpFlag",
ToggleCallback = function(e)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = e
end,
ColorPickerCallback = function(xd)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = xd
end
}
BottomCrosshair:Toggle(true)
local RightCrosshairToggle =
Crosshair:ToggleColorPicker {
Name = "Right",
Default = Color3.fromRGB(255, 255, 255),
ToggleFlag = "RightToggleFlag",
ColorPickerFlag = "RightCpFLAG",
ToggleCallback = function(e)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = e
end,
ColorPickerCallback = function(xd)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = xd
end
}
RightCrosshairToggle:Toggle(true)
Crosshair:ColorPicker {
Name = "Center",
Default = Color3.fromRGB(255, 255, 255),
Flag = "CenterCP",
callback = function(e)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = e
end
}
-- \\ Chams
Chams:Toggle {
Name = "Player Chams",
flag = "LocalPlayerChamsToggle",
callback = function(e)
if e then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.ForceField
end
end
else
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Plastic
end
end
end
end
}
Chams:Toggle {
Name = "Players Chams",
flag = "AllChamsTog",
callback = function(e)
if e then
for i, v in pairs(game:GetService("Workspace").Players:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.ForceField
end
end
else
for i, v in pairs(game:GetService("Workspace").Players:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Plastic
end
end
end
end
}
Chams:Toggle {
Name = "Gun Chams",
flag = "GunChamsToggle",
callback = function(e)
if e then
pcall(
function()
game.GetService(game, "Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material =
Enum.Material.ForceField
end
)
else
pcall(
function()
game.GetService(game, "Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material =
Enum.Material.Plastic
end
)
end
end
}
-- \\ Auto Buy
AutoBuy:dropdown {
name = "Guns",
content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower", "Taser"},
multichoice = false,
callback = function(State)
if State == "Revolver" then
plr = game:GetService "Players".LocalPlayer
local gunName = "[Revolver] - $1300"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "DB" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "SMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[SMG] - $750"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "AK-47" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[AK47] - $2250"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "LMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[LMG] - $3750"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Glock" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Glock] - $500"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Silencer" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Silencer] - $550"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "RPG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[RPG] - $6000"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Flamethrower" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Taser" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taser] - $1250"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Ammo",
content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower"},
multichoice = false,
callback = function(State)
if State == "Revolver" then
local plr = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "DB" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "SMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "AK-47" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "LMG" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Glock" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Silencer" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "RPG" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Flamethrower" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Armor",
content = {"Medium Armor", "High-Medium Armor"},
multichoice = false,
callback = function(State)
if State == "Medium Armor" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Medium Armor] - $1600"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Medium Armor] - $1600"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Medium Armor] - $1600"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "High-Medium Armor" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Melees",
content = {"Knife", "Bat", "Shovel", "Pitchfork", "Stopsign"},
multichoice = false,
callback = function(State)
if State == "Knife" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Knife] - $150"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Bat" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Bat] - $250"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Shovel" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Shovel] - $320"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Pitchfork" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pitchfork] - $320"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Stopsign" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[StopSign] - $300"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Food",
content = {"Chicken", "Pizza", "Hotdog", "Taco", "Hamburger", "Donut", "Lettuce"},
multichoice = false,
callback = function(State)
if State == "Chicken" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Chicken] - $7"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Pizza" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Hotdog" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Taco" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Hamburger" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Donut" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Lettuce" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Drinks",
content = {"Cranberry", "Lemonade", "Starblox"},
multichoice = false,
callback = function(State)
if State == "Cranberry" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Cranberry] - $3"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Lemonade" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lemonade] - $3"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Starblox" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Starblox Latte] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Bikes",
content = {"Solo", "Duo"},
multichoice = false,
callback = function(State)
if State == "Solo" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[SoloBike] - $25"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Duo" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[DuoBike] - $75"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Masks",
content = {"Surgeon", "Riot", "Hockey", "Ninja", "Skull", "Paintball", "Breathing"},
multichoice = false,
callback = function(State)
if State == "Surgeon" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Riot" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Riot Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Hockey" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hockey Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Ninja" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Ninja Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Skull" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Skull Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Paintball" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Paintball Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Breathing" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Breathing Mask] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
AutoBuy:dropdown {
name = "Phones",
content = {
"Gray iPhone",
"Yellow iPhone",
"Pink iPhone",
"Pink Phone",
"Orange Phone",
"Old Phone",
"Original Phone"
},
multichoice = false,
callback = function(State)
if State == "Gray iPhone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[iPhone] - $600"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Yellow iPhone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[iPhoneG] - $600"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Pink iPhone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[iPhoneP] - $600"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Pink Phone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[PinkPhone] - $400"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Orange Phone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Orange Phone] - $400"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Old Phone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Old Phone] - $100"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif State == "Original Phone" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Original Phone] - $50"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
}
local CurrentCFrame
Teleports:Button {
Name = "Save Current Position",
Callback = function()
CurrentCFrame = game.Players.LocalPlayer.Character.PrimaryPart.Position
end
}
Teleports:dropdown {
name = "Teleports",
content = {
"Saved Position",
"Admin Base",
"Armor",
"Uphill Mountain",
"AK Mountain",
"Playground Mountain",
"Bank Buildings",
"Bank Tree",
"Rev Mountains",
"Flank Mountains",
"School",
"Circus",
"UFO"
},
multichoice = false,
callback = function(State)
if State == "Old Position" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(CurrentCFrame)
elseif State == "Admin Base" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-874.903992, -32.6492004, -525.215698)
elseif State == "Armor" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
elseif State == "Uphill Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
485.651947,
112.5,
-644.316833,
-0.998899043,
1.33881997e-06,
0.0469136797,
8.00526664e-07,
1,
-1.14929126e-05,
-0.0469136797,
-1.14426994e-05,
-0.998899043
)
elseif State == "AK Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-658.31897,
80.9998474,
-778.077576,
-0.142138869,
1.05273443e-08,
-0.989845812,
4.51260629e-09,
1,
9.98731764e-09,
0.989845812,
-3.04721426e-09,
-0.142138869
)
elseif State == "Playground Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-260.836182,
126.424866,
-877.783875,
-0.977067351,
-1.56508904e-05,
-0.212922528,
9.92513264e-07,
1,
-7.80593255e-05,
0.212922528,
-7.64806027e-05,
-0.977067351
)
elseif State == "Bank Buildings" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-327.583862,
80.4338913,
-278.811951,
-0.0466220938,
-1.94237373e-08,
0.998912573,
1.07243459e-07,
1,
2.44502392e-08,
-0.998912573,
1.08266761e-07,
-0.0466220938
)
elseif State == "Bank Tree" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-374.538391,
102.052887,
-440.20871,
0.958144963,
9.24065989e-06,
-0.286283433,
-9.98981818e-07,
1,
2.89345699e-05,
0.286283433,
-2.74375216e-05,
0.958144963
)
elseif State == "Rev Mountains" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-659.053162,
110.748001,
-158.224365,
0.146754071,
-2.38941595e-08,
-0.989172995,
-1.60316838e-09,
1,
-2.43935396e-08,
0.989172995,
5.16566212e-09,
0.146754071
)
elseif State == "Flank Mountains" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
376.730621,
130.748001,
-245.620468,
0.996583343,
5.90310174e-06,
-0.0825867951,
-1.72590728e-06,
1,
5.06508768e-05,
0.0825867951,
-5.03353003e-05,
0.996583343
)
elseif State == "School" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-581.790283,
68.4947281,
331.046448,
0.220051467,
-7.56681329e-05,
0.975498199,
-3.96428077e-05,
0.999999583,
8.65130132e-05,
-0.975498199,
-5.77078645e-05,
0.22005
)
elseif State == "Circus" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
170.510178,
59.6617432,
-944.884216,
0.806685388,
-8.34191383e-08,
0.590979934,
9.47717194e-09,
1,
1.28217792e-07,
-0.590979934,
-9.78305081e-08,
0.806685388
)
elseif State == "UFO" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
65.1504517,
138.999954,
-691.819031,
-0.935115993,
-5.9791418e-08,
-0.354341775,
-3.10840989e-08,
1,
-8.67077574e-08,
0.354341775,
-7.0067415e-08,
-0.935115993
)
end
end
}
Info:Label("Script: Yun Rewrite")
Info:Label("Build: 2.2.1")
Info:Button {
Name = "Copy discord invite",
Callback = function()
setclipboard(script_info.discord)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Yun",
Text = "Copied discord invite"
}
)
end
}
Info:Button {
Name = "Copy support tag",
Callback = function()
setclipboard(script_info.support_discord.strucid)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Yun",
Text = "Copied support discord tag"
}
)
end
}
Info:Label("Game: " .. client_info.game_name)
Info:Label("Status: " .. script_info.status)
local Ping = Info:Label("Ping: 0ms")
local Fps = Info:Label("FPS: 0")
client_info.fps_changed(
function(fps)
Fps:Set("FPS: " .. fps)
end
)
client_info.ping_changed(
function(ping)
Ping:Set("Ping: " .. ping .. "ms")
end
)
-- \\ bullet SHIT
BulletTracer:Toggle {
Name = "Bullet Tracers",
Flag = "BULLET_TRACERS",
Callback = function(a)
BulletTracers = a
end
}
BulletTracer:ColorPicker {
Name = "Bullet Tracer Color",
Default = library.color,
Flag = "BULLET_TRACE_COLOR",
Default = Color3.fromRGB(51, 0, 255),
Callback = function(color)
bullet_tracer_color = color
end
}
-- \\
local WTRMARK = SettingsTab:Section {name = "Watermark", column = 2}
WTRMARK:Toggle {
Name = "Show Watermark",
Flag = "Watermark",
Callback = function(a)
watermark_module.visible = a
end
}
WTRMARK:Box {
Name = "Watermark Name",
Default = "Yun Rewrite",
Placeholder = "name here",
Type = "string",
Flag = "WatermarkName",
Callback = function(a)
watermark_module.name = a
end
}
WTRMARK:ColorPicker {
Name = "Watermark Accent",
Default = watermark_module.accent,
Flag = "WTRACCENT",
Callback = function(color)
watermark_module.accent = color
end
}
-- \\
local UiSettings = SettingsTab:Section {name = "UI", column = 1}
UiSettings:ColorPicker {
Name = "UI Accent",
Default = Color3.fromRGB(233, 236, 73),
Flag = "LibraryAccentColorpicker",
callback = function(e)
actualLib:SetColor(e)
setTargetHUDColor(e)
end
}
-- \\
local Other = SettingsTab:Section {name = "Other", column = 1}
Other:Button {
Name = "Rejoin",
Callback = function()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId)
end
}
Other:Button {
Name = "Kill Roblox",
Callback = function()
game:Shutdown()
end
}
PredictionToggle:Toggle(true)
TargetPredictionToggle:Toggle(true)
-- \\
x("Loaded in "..string.format("%.7f", tostring(tick() - timetoload,nil)))
timetoload = nil