[0.21.6] Deadline ENEMY ESP – OPEN SOURCE

Created by LeadMarker#1219

Features:

-- // Vars \\ --
local client = game:GetService('Players').LocalPlayer
local characters = game:GetService('Workspace').characters
local random_player = game:GetService('Workspace').characters:GetChildren()[1].Name
local camera = game:GetService('Workspace').CurrentCamera

-- // Character Stuff \\ --
for i,v in pairs(getgc(true)) do
    if type(v) == 'table' and rawget(v, random_player) then
        holder = v
        break
    end

    if type(v) == 'table' and rawget(v, client.Name) then
        if v[client.Name].team ~= nil then
            data = v
        end
    end
end

-- // Esp Stuff \\ --
local function draw(obj, prop)
    local a = Drawing.new(obj)

    for i,v in pairs(prop) do
        a[i] = v
    end

    return a
end

local function esp_main(obj)
    local plr_name = holder[obj.Name]
    local esp_cache = {}

    esp_cache.text = draw('Text', {Size = 14, Color = Color3.fromRGB(255,0,0), Outline = true})
    esp_cache.tracer = draw('Line', {Thickness = 1, Color = Color3.fromRGB(255,0,0)})

    esp_cache.line_tl = draw('Line', {Thickness = 1, Color = Color3.fromRGB(255,0,0)})
    esp_cache.line_tr = draw('Line', {Thickness = 1, Color = Color3.fromRGB(255,0,0)})
    esp_cache.line_bl = draw('Line', {Thickness = 1, Color = Color3.fromRGB(255,0,0)})
    esp_cache.line_br = draw('Line', {Thickness = 1, Color = Color3.fromRGB(255,0,0)})

    local loop
    loop = game:GetService('RunService').RenderStepped:Connect(function()
        if game:GetService('Players'):FindFirstChild(plr_name) ~= nil then
            if characters:FindFirstChild(obj.Name) and data[client.Name].team ~= data[plr_name].team then
                local char = characters:FindFirstChild(obj.Name)
                local pos, onscreen = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(0,3,0)).p)
                local tracer_pos = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(0,-3,0)).p)

                local tl = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(-2,3,0)).p)
                local tr = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(2,3,0)).p)
                local bl = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(-2,-3,0)).p)
                local br = camera:WorldToViewportPoint((char.head.CFrame * CFrame.new(2,-3,0)).p)

                esp_cache.text.Text = plr_name
                esp_cache.text.Position = Vector2.new(pos.x, pos.y) - Vector2.new(0, esp_cache.text.TextBounds.y)
                esp_cache.text.Visible = onscreen

                esp_cache.tracer.From = Vector2.new(camera.ViewportSize.x / 2, camera.ViewportSize.y / 1)
                esp_cache.tracer.To = Vector2.new(tracer_pos.x, tracer_pos.y)
                esp_cache.tracer.Visible = onscreen

                esp_cache.line_tl.From = Vector2.new(tl.x, tl.y)
                esp_cache.line_tl.To = Vector2.new(tr.x, tr.y)
                esp_cache.line_tl.Visible = onscreen

                esp_cache.line_tr.From = Vector2.new(tr.x, tr.y)
                esp_cache.line_tr.To = Vector2.new(br.x, br.y)
                esp_cache.line_tr.Visible = onscreen

                esp_cache.line_bl.From = Vector2.new(bl.x, bl.y)
                esp_cache.line_bl.To = Vector2.new(tl.x, tl.y)
                esp_cache.line_bl.Visible = onscreen

                esp_cache.line_br.From = Vector2.new(br.x, br.y)
                esp_cache.line_br.To = Vector2.new(bl.x, bl.y)
                esp_cache.line_br.Visible = onscreen
            else
                for i,v in pairs(esp_cache) do
                    v:Remove()
                end
                if loop then loop:Disconnect() end
            end
        else
            for i,v in pairs(esp_cache) do
                v:Remove()
            end
            if loop then loop:Disconnect() end
        end
    end)
end

for i,v in pairs(game:GetService("Workspace").characters:GetChildren()) do
    if holder[v.Name] then
        esp_main(v)
    end
end

game:GetService("Workspace").characters.ChildAdded:Connect(function(v)
    if holder[v.Name] then
        esp_main(v)
    end
end)

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!